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Our 1st Pathfinder campaign, and we could use some help.
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<blockquote data-quote="Emirikol" data-source="post: 6037464" data-attributes="member: 10638"><p>I love this topic already <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I think you've got a good idea in formulating a group up a few levels and then working towards a fuller campaign.</p><p></p><p>Over the past 30 years, I've started (and ended) a lot of groups and campaigns. My current two, I started just like you guys are doing. I put up my advertisements, get together, weed out the idiots and unreliables, and then create a FULL campaign afterwards.</p><p></p><p>My words of advice:</p><p>* ALWAYS keep an advertisement up for new players. ALWAYS ALWAYS ALWAYS. You never know when you want to call up a player from your reserves b/c someone can't make it anymore. Also, I let my players know, that its no hard feelings if it doesn't work out...yes, they can be replaced <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>* ALWAYS have a discussion group online. It's a good place for repository of files (house rules), and common communications for the group. ONLY keep current players on your discussion group. I recommend YAHOOGROUPS.com, but some people use Google groups or Obsidian portal.</p><p></p><p></p><p>* Encourage your fellow players NOT to create game-breaking characters (nuff said). The GMs job is hard enough without having to worry about somebody who is obsessed with damage per second.</p><p></p><p></p><p>Lay down some house expectations:</p><p>show up 90% of the time</p><p>create an interesting (not game breaking) character</p><p>bring food and drink once in a while</p><p>don't be an idiot</p><p>no politics, no religion, no personal problems</p><p></p><p>jh</p><p></p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 6037464, member: 10638"] I love this topic already :) I think you've got a good idea in formulating a group up a few levels and then working towards a fuller campaign. Over the past 30 years, I've started (and ended) a lot of groups and campaigns. My current two, I started just like you guys are doing. I put up my advertisements, get together, weed out the idiots and unreliables, and then create a FULL campaign afterwards. My words of advice: * ALWAYS keep an advertisement up for new players. ALWAYS ALWAYS ALWAYS. You never know when you want to call up a player from your reserves b/c someone can't make it anymore. Also, I let my players know, that its no hard feelings if it doesn't work out...yes, they can be replaced ;) * ALWAYS have a discussion group online. It's a good place for repository of files (house rules), and common communications for the group. ONLY keep current players on your discussion group. I recommend YAHOOGROUPS.com, but some people use Google groups or Obsidian portal. * Encourage your fellow players NOT to create game-breaking characters (nuff said). The GMs job is hard enough without having to worry about somebody who is obsessed with damage per second. Lay down some house expectations: show up 90% of the time create an interesting (not game breaking) character bring food and drink once in a while don't be an idiot no politics, no religion, no personal problems jh .. [/QUOTE]
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Community
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Our 1st Pathfinder campaign, and we could use some help.
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