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Our 4th Playtest - Going for the Crown
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<blockquote data-quote="Fazza" data-source="post: 6024615" data-attributes="member: 6681748"><p>Huh I haven't noticed a lack of deadliness, I've run 2 playtest games over 3 sessions. In the first one under the first package rules we had 5 players, I dropped two killed one and forced one to retreat to town, but for an invisibility potion some good plans and stellar rolls by the rogue I would have killed 4 out of 5 with a few hobgoblins.</p><p></p><p>The second had 3 players at level 3 and only had 2 real fights(4 total 1 against 2 goblins and 1 against some dire rats) one was against a minotaur where he one shot one of the players the second was against a load of skeletons and the BBEG(and a pit trap with a grey ooze which did the most damage) but I brought the same player down to 1 and another down to a quarter or so health. </p><p></p><p>Maybe it is the case that I used monsters that shouldn't have just challenged the players but rather actually killed them and the game isn't deadly enough but it worked for me, although I did edge more towards making it hard rather than easy as I had heard of these problems. But yeah the common consensus is that the math is a bit off so I'm all for it being fixed, if it's still there in the next playtest then it's time to worry.</p></blockquote><p></p>
[QUOTE="Fazza, post: 6024615, member: 6681748"] Huh I haven't noticed a lack of deadliness, I've run 2 playtest games over 3 sessions. In the first one under the first package rules we had 5 players, I dropped two killed one and forced one to retreat to town, but for an invisibility potion some good plans and stellar rolls by the rogue I would have killed 4 out of 5 with a few hobgoblins. The second had 3 players at level 3 and only had 2 real fights(4 total 1 against 2 goblins and 1 against some dire rats) one was against a minotaur where he one shot one of the players the second was against a load of skeletons and the BBEG(and a pit trap with a grey ooze which did the most damage) but I brought the same player down to 1 and another down to a quarter or so health. Maybe it is the case that I used monsters that shouldn't have just challenged the players but rather actually killed them and the game isn't deadly enough but it worked for me, although I did edge more towards making it hard rather than easy as I had heard of these problems. But yeah the common consensus is that the math is a bit off so I'm all for it being fixed, if it's still there in the next playtest then it's time to worry. [/QUOTE]
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