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<blockquote data-quote="Wyckedemus" data-source="post: 5944731" data-attributes="member: 1079"><p><strong>Magic Missile should be returned to full spell power.</strong></p><p></p><p>My proposed solution is to make Magic Missile a Level 1 spell that lets you auto hit with 3 missiles that deal 1d4+1 each. The missiles can be targeted individually, so you can spread them out or assign them all to 1 target. Then if you prepare it as a higher level spell, you get more missiles. Would you cast a 2nd level spell to auto-hit 4d4+4 damage on one target? Or 5d4+5 damage on one target?</p><p></p><p>While Burning Hands might do more damage in its cone to more enemies, Magic Missile would be longer range and could target enemies who are further apart from each other. It would be a very flexible attack spell.</p><p></p><p>A replacement cantrip would be created in its place that does not Auto-Hit. It might require an attack roll at 100 feet range for 1d6 force damage. Perhaps Arcane Bolt?</p><p></p><p>Or if the designers wanted to go the route of utility cantrips that can be used to damage foes, they could make Mage Hand do a 1d6 force damage with a slap.</p><p></p><p>Actually, I reeeally want mage hand to be able to force slap enemies now.</p><p></p><p>An Ignite cantrip can heat things, set things on fire, and turn up the heat to burn your opponent.</p><p></p><p>Ray of Frost can variably chill or freeze things, or have the temperature dropped to reduce a creature's speed by 20 feet. (I don't like the immobilized condition being delivered by a cantrip. I would prefer a level 1 spell that did damage and immobilized.)</p><p></p><p>Stuff like that!</p></blockquote><p></p>
[QUOTE="Wyckedemus, post: 5944731, member: 1079"] [b]Magic Missile should be returned to full spell power.[/b] My proposed solution is to make Magic Missile a Level 1 spell that lets you auto hit with 3 missiles that deal 1d4+1 each. The missiles can be targeted individually, so you can spread them out or assign them all to 1 target. Then if you prepare it as a higher level spell, you get more missiles. Would you cast a 2nd level spell to auto-hit 4d4+4 damage on one target? Or 5d4+5 damage on one target? While Burning Hands might do more damage in its cone to more enemies, Magic Missile would be longer range and could target enemies who are further apart from each other. It would be a very flexible attack spell. A replacement cantrip would be created in its place that does not Auto-Hit. It might require an attack roll at 100 feet range for 1d6 force damage. Perhaps Arcane Bolt? Or if the designers wanted to go the route of utility cantrips that can be used to damage foes, they could make Mage Hand do a 1d6 force damage with a slap. Actually, I reeeally want mage hand to be able to force slap enemies now. An Ignite cantrip can heat things, set things on fire, and turn up the heat to burn your opponent. Ray of Frost can variably chill or freeze things, or have the temperature dropped to reduce a creature's speed by 20 feet. (I don't like the immobilized condition being delivered by a cantrip. I would prefer a level 1 spell that did damage and immobilized.) Stuff like that! [/QUOTE]
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