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<blockquote data-quote="Connorsrpg" data-source="post: 5944916" data-attributes="member: 19265"><p><strong>Aaarrrgghhh!....(Magic Missile Again)</strong></p><p></p><p>I tried to end this and I really didn't want the whole focus of our Playtest to be on one spell...(my fault I guess, I did call it 'Dealbreaker' didn't I? <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" />).</p><p></p><p>If you wish to comment on my comments regarding the spell, PLEASE read all references to it above and in our playtest. I am merely saying, it did not suit our style, there were many moments where it came up that we did not like, and therefore I can only imagine there would be a WHOLE lot more over a campaign.</p><p></p><p>Sure, you can 'just say' the meat tastes bad if killed with MM, but WHY do that. It was killed by force. See, to me that is approaching this the whole wrong way. And yes, a ranger can track the food, but when it is around them (as I like to give wilderness areas life) the mage could blast away all day at small game that doesn't have the sense to stay away (in our case squirrels and ravens).</p><p></p><p>And yes, other spells do half damage BECAUSE THEY FILL AN AREA IN FIRE or what have you. I am cool with that. I am just not cool with a missile/ranged attack of any kind being able to hit ALL THE TIME, NO MATTER THE CIRCUMSTANCES and is an UNLIMITED RESOURCE. It is such an unimaginative spell in the first place, but then steps on the toes of all ranged attackers. When even the best archer can't quite get a decent shot off the wizard ALWAYS can and ALWAYS hits.</p><p></p><p>Man, and people were worried about wizards stepping on rogue's toes with <em>invis</em>, <em>silence </em>and <em>knock </em>spells.</p><p></p><p>So yes, I am happy to keep said spell auto-hit (I don't like it and and as statedin playtest we tried it), BUT it must be limited in use (and more than happy to change the damage. In fact, I don't care what damage it does. That was not an issue for us. I have no problem with the spell dropping 'minions' with one hit. My view on the playtest would be the same if it was 1d8+1. Damage was not the issue).</p><p></p><p>I'd 'prefer' to roll to hit like any other ranged missile however, and then I don't care where it sits level/use/damage wise.</p><p></p><p>Whoah, my bad. I'd rather not continue with the focus on MM (perhaps it could have its own thread...but I am sure it has been done to death anyway). So, please consider any further remarks on it 'in the context of our game and what I have said'. I really aren't that concerned about it to be honest - I doubt it will go through in its current form and if it does we'll House Rule. I am still all over DnDN <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5944916, member: 19265"] [b]Aaarrrgghhh!....(Magic Missile Again)[/b] I tried to end this and I really didn't want the whole focus of our Playtest to be on one spell...(my fault I guess, I did call it 'Dealbreaker' didn't I? :blush:). If you wish to comment on my comments regarding the spell, PLEASE read all references to it above and in our playtest. I am merely saying, it did not suit our style, there were many moments where it came up that we did not like, and therefore I can only imagine there would be a WHOLE lot more over a campaign. Sure, you can 'just say' the meat tastes bad if killed with MM, but WHY do that. It was killed by force. See, to me that is approaching this the whole wrong way. And yes, a ranger can track the food, but when it is around them (as I like to give wilderness areas life) the mage could blast away all day at small game that doesn't have the sense to stay away (in our case squirrels and ravens). And yes, other spells do half damage BECAUSE THEY FILL AN AREA IN FIRE or what have you. I am cool with that. I am just not cool with a missile/ranged attack of any kind being able to hit ALL THE TIME, NO MATTER THE CIRCUMSTANCES and is an UNLIMITED RESOURCE. It is such an unimaginative spell in the first place, but then steps on the toes of all ranged attackers. When even the best archer can't quite get a decent shot off the wizard ALWAYS can and ALWAYS hits. Man, and people were worried about wizards stepping on rogue's toes with [I]invis[/I], [I]silence [/I]and [I]knock [/I]spells. So yes, I am happy to keep said spell auto-hit (I don't like it and and as statedin playtest we tried it), BUT it must be limited in use (and more than happy to change the damage. In fact, I don't care what damage it does. That was not an issue for us. I have no problem with the spell dropping 'minions' with one hit. My view on the playtest would be the same if it was 1d8+1. Damage was not the issue). I'd 'prefer' to roll to hit like any other ranged missile however, and then I don't care where it sits level/use/damage wise. Whoah, my bad. I'd rather not continue with the focus on MM (perhaps it could have its own thread...but I am sure it has been done to death anyway). So, please consider any further remarks on it 'in the context of our game and what I have said'. I really aren't that concerned about it to be honest - I doubt it will go through in its current form and if it does we'll House Rule. I am still all over DnDN :) [/QUOTE]
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