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<blockquote data-quote="ashockney" data-source="post: 5949463" data-attributes="member: 1363"><p>Connorsrpg - Wow! Great recap, and thank you for sharing the interesting and fun tools. I'd love to run the playtest over GenCon weekend similarly for some of my friends. If it pans out, we will DEFINITELY be using these tools! </p><p></p><p>SO, the one thing I'm amazed didn't come up for you - skill system. </p><p></p><p>In my playtests, this has been the biggest gap. Especially as a 4e experienced DM, I've come to rely on and LOVE the skill challenge system from 4e. To have such a drastic shift to "just say it" and it all works. I lost some of the much-loved dramatic tension from interaction and exploration. The rules had reasonable guideposts, but got messy at times. For example:</p><p>The halfling rogue scouts ahead. - ok, no problem, you see a dozen orcs.</p><p>We all sneak up on them. - uh, well it's going to be pretty difficult for the dwarf in plate...</p><p>Alright, everyone but the dwarf sneak up, and he readies a crossbow. - um, ok, so you're only as strong as your weakest link, have the lowest dex person make a DC13 Dex check (-1), and fail. Hmmm....</p><p></p><p>How did you play around this or what might you suggest from your playtest campaign weekend? (Loaded question, I've got some definite thoughts myself!)</p></blockquote><p></p>
[QUOTE="ashockney, post: 5949463, member: 1363"] Connorsrpg - Wow! Great recap, and thank you for sharing the interesting and fun tools. I'd love to run the playtest over GenCon weekend similarly for some of my friends. If it pans out, we will DEFINITELY be using these tools! SO, the one thing I'm amazed didn't come up for you - skill system. In my playtests, this has been the biggest gap. Especially as a 4e experienced DM, I've come to rely on and LOVE the skill challenge system from 4e. To have such a drastic shift to "just say it" and it all works. I lost some of the much-loved dramatic tension from interaction and exploration. The rules had reasonable guideposts, but got messy at times. For example: The halfling rogue scouts ahead. - ok, no problem, you see a dozen orcs. We all sneak up on them. - uh, well it's going to be pretty difficult for the dwarf in plate... Alright, everyone but the dwarf sneak up, and he readies a crossbow. - um, ok, so you're only as strong as your weakest link, have the lowest dex person make a DC13 Dex check (-1), and fail. Hmmm.... How did you play around this or what might you suggest from your playtest campaign weekend? (Loaded question, I've got some definite thoughts myself!) [/QUOTE]
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