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<blockquote data-quote="Roll &amp; Play Press" data-source="post: 9665245" data-attributes="member: 7029784"><p>Thank you!</p><p></p><p>Answers...</p><p></p><p>1) I hope not, I don't like parties <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /> I'm an introvert. </p><p></p><p>2) In terms of units sold to date, the biggest success would be <a href="https://rollandplaypress.com/products/the-game-master-s-fantasy-toolkit" target="_blank">Roll & Play: The Game Master's Fantasy Toolkit</a>. We've sold nearly 40,000 copies of those in the last 5 years, and still sell hundreds every month. That's been out for nearly 3 years longer than <a href="https://rollandplaypress.com/products/one-shot-wonders" target="_blank">One-Shot Wonders</a>. We've sold more than 20,000 copies of One-Shot Wonders so far, in an average month we sell well over 1,000 copies direct from our website (plus more in distribution) - and this is 2 years after release. It won't be long before that becomes our bestseller. I think people will be surprised to hear the kinds of volumes we're selling because we've never had a million dollar Kickstarter. </p><p></p><p>3) I don't think we'll ever make a core RPG. We're quite laser-focused on making stuff that helps people play more of the games they've already got.</p><p></p><p>4) To be honest with you, so much of my life revolves around RPGs, so for my own sanity I have to avoid playing too much outside of work – ha! That means I mostly play D&D because we have an ongoing campaign in the office. The first system I ever played was FATE, which I loved. If work ever calms down, my go-to would be rules light indie games. We're good friends with a lot of the UK indie creators, and they put out incredible stuff (everything <a href="https://rowanrookanddecard.com/?v=7885444af42e" target="_blank">Rowan, Rook and Decard</a> makes is outstanding; I'm desperate to play <a href="https://www.criticalkit.co.uk/products/punk-is-dead-core-rulebook?pr_prod_strat=pinned&pr_rec_id=04d12f60d&pr_rec_pid=6947147153443&pr_ref_pid=6947156099107&pr_seq=uniform" target="_blank">Punk Is Dead by Critical Kit</a>; <a href="https://soulmuppet-store.co.uk/pages/orbital-blues" target="_blank">Orbital Blues by Soul Muppet</a> is a very high on my list too). </p><p></p><p>5) Philip Reed (CEO of Steve Jackson Games) is always making this totally off-the-wall creative, innovative stuff that makes me want to experiment more. He just did an RPG printed on a soda can, and before that it was an RPG in the style of a children's board book, and I think he did something on vinyl records a few years ago. </p><p></p><p>6) Kickstarter is a totally different ball game to what it used to be around 2020 - probably because everyone was sat at home in lockdown with the pandemic back then. For our first project, we did no marketing at all in the first 10 days and got to around £20K, then we started running very simple ads, and it rapidly got to £250k with more than 7,000 backers. That was with having no track record on the platform. Something like that just couldn't happen for us now. But, as our Kickstarter success came pretty out of the blue, we were cautious from the beginning that it might not last forever, so we went all-in on building our website and nailing our ecommerce fulfilment process. We're at a stage now where we don't have to rely completely on income from Kickstarter or even distribution.</p></blockquote><p></p>
[QUOTE="Roll & Play Press, post: 9665245, member: 7029784"] Thank you! Answers... 1) I hope not, I don't like parties 😂 I'm an introvert. 2) In terms of units sold to date, the biggest success would be [URL='https://rollandplaypress.com/products/the-game-master-s-fantasy-toolkit']Roll & Play: The Game Master's Fantasy Toolkit[/URL]. We've sold nearly 40,000 copies of those in the last 5 years, and still sell hundreds every month. That's been out for nearly 3 years longer than [URL='https://rollandplaypress.com/products/one-shot-wonders']One-Shot Wonders[/URL]. We've sold more than 20,000 copies of One-Shot Wonders so far, in an average month we sell well over 1,000 copies direct from our website (plus more in distribution) - and this is 2 years after release. It won't be long before that becomes our bestseller. I think people will be surprised to hear the kinds of volumes we're selling because we've never had a million dollar Kickstarter. 3) I don't think we'll ever make a core RPG. We're quite laser-focused on making stuff that helps people play more of the games they've already got. 4) To be honest with you, so much of my life revolves around RPGs, so for my own sanity I have to avoid playing too much outside of work – ha! That means I mostly play D&D because we have an ongoing campaign in the office. The first system I ever played was FATE, which I loved. If work ever calms down, my go-to would be rules light indie games. We're good friends with a lot of the UK indie creators, and they put out incredible stuff (everything [URL='https://rowanrookanddecard.com/?v=7885444af42e']Rowan, Rook and Decard[/URL] makes is outstanding; I'm desperate to play [URL='https://www.criticalkit.co.uk/products/punk-is-dead-core-rulebook?pr_prod_strat=pinned&pr_rec_id=04d12f60d&pr_rec_pid=6947147153443&pr_ref_pid=6947156099107&pr_seq=uniform']Punk Is Dead by Critical Kit[/URL]; [URL='https://soulmuppet-store.co.uk/pages/orbital-blues']Orbital Blues by Soul Muppet[/URL] is a very high on my list too). 5) Philip Reed (CEO of Steve Jackson Games) is always making this totally off-the-wall creative, innovative stuff that makes me want to experiment more. He just did an RPG printed on a soda can, and before that it was an RPG in the style of a children's board book, and I think he did something on vinyl records a few years ago. 6) Kickstarter is a totally different ball game to what it used to be around 2020 - probably because everyone was sat at home in lockdown with the pandemic back then. For our first project, we did no marketing at all in the first 10 days and got to around £20K, then we started running very simple ads, and it rapidly got to £250k with more than 7,000 backers. That was with having no track record on the platform. Something like that just couldn't happen for us now. But, as our Kickstarter success came pretty out of the blue, we were cautious from the beginning that it might not last forever, so we went all-in on building our website and nailing our ecommerce fulfilment process. We're at a stage now where we don't have to rely completely on income from Kickstarter or even distribution. [/QUOTE]
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