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*Pathfinder & Starfinder
Our campaing house rules, balanced?
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<blockquote data-quote="Noldor Elf" data-source="post: 1039006" data-attributes="member: 746"><p>Purpose of these modifications to the core rules is increase the options of players when they develope they character and encourage on-the-fly leveling instead of creating a full 20 level plan beforehand.</p><p></p><p><strong>Feats:</strong></p><p>1.) All characters receive one extra feat, which can be taken at any level up during characters developement.</p><p></p><p>2.) At levels 5, 7 and 10 characters receive a feat that can be selected from the following list (feats marked with * are homebrew and listed at the end of the post):</p><p>Skill focus (any), Iron Will, Lightning Reflexis, Great Fortitude, all +2 to two skills feats, all +1 to save & +2 to skill feats, New Favoured Weapon*, Favoured Spell, other feats at DM's approval (feats with limited mechanical effect and strong connection to characters personality and events)</p><p></p><p><em>New Feats:</em></p><p>New Favoured Weapon</p><p>Requirements: Weapon Focus (any), For the last level, character must have used different type of weapon than what the character has the weapon focus for </p><p>Benefit: You can change feats Weapon Focus and Weapon Specialization from their original target to the weapon you have used for last level.</p><p></p><p>Favoured Spell</p><p>Requirements: Ability to cast spells</p><p>Benefit: Choose one spell that can be up to one level lower than the highest spell level you can cast. You cast that spell with +1 csater level</p><p></p><p><strong>Races</strong></p><p>1.) All races have favoured class: Any except humans who have favoured class: All, meaning that humans can never receive multiclassing penalties. </p><p>2.) To compensate loss in favoured class, half-elfs gain Cosmopolitan feat for free at the first level.</p><p></p><p><strong>Prestice Classes</strong></p><p>1.) All mechanical PrC requirements are replaced with DM's story based consideration.</p><p></p><p>Campaing will most likely start at level 5.</p><p></p><p>Do you think that these house rules are balanced?</p></blockquote><p></p>
[QUOTE="Noldor Elf, post: 1039006, member: 746"] Purpose of these modifications to the core rules is increase the options of players when they develope they character and encourage on-the-fly leveling instead of creating a full 20 level plan beforehand. [B]Feats:[/B] 1.) All characters receive one extra feat, which can be taken at any level up during characters developement. 2.) At levels 5, 7 and 10 characters receive a feat that can be selected from the following list (feats marked with * are homebrew and listed at the end of the post): Skill focus (any), Iron Will, Lightning Reflexis, Great Fortitude, all +2 to two skills feats, all +1 to save & +2 to skill feats, New Favoured Weapon*, Favoured Spell, other feats at DM's approval (feats with limited mechanical effect and strong connection to characters personality and events) [I]New Feats:[/I] New Favoured Weapon Requirements: Weapon Focus (any), For the last level, character must have used different type of weapon than what the character has the weapon focus for Benefit: You can change feats Weapon Focus and Weapon Specialization from their original target to the weapon you have used for last level. Favoured Spell Requirements: Ability to cast spells Benefit: Choose one spell that can be up to one level lower than the highest spell level you can cast. You cast that spell with +1 csater level [B]Races[/B] 1.) All races have favoured class: Any except humans who have favoured class: All, meaning that humans can never receive multiclassing penalties. 2.) To compensate loss in favoured class, half-elfs gain Cosmopolitan feat for free at the first level. [B]Prestice Classes[/B] 1.) All mechanical PrC requirements are replaced with DM's story based consideration. Campaing will most likely start at level 5. Do you think that these house rules are balanced? [/QUOTE]
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