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General Tabletop Discussion
*Pathfinder & Starfinder
Our campaing house rules, balanced?
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<blockquote data-quote="ichabod" data-source="post: 1039945" data-attributes="member: 1257"><p>While I disagree with Dreamchaser that nothing is unbalanced if everybody has it, in this case I think that if the NPCs and monsters also get them, these changes are not unbalanced.</p><p></p><p>I must also agree with Beholder Bob (BVB is great, I may have to steal that) that this isn't going to have the effect you want. Giving player X some extra feats is not going to change player X's intention to become a drunken master at 6th level. </p><p></p><p>I would have to ask why you want to do this. I hear a lot of people complaining about planning your character out ahead of time, but I don't see that it's unrealistic. My father planned his life out from the time he was 13, at least as far as anyone can plan a character. And to some extent, that's what the character development part of the game is about for players point of view: setting goals and achieving them.</p><p></p><p>I think if you really want to achieve what you want, you will have to take control of the character's development to some extent, perhaps by dictating or randomizing feats they gain. Generally, the players are not going to appreciate this. The character is the player's domain after all. Certain games systems managed this well, but those systems make it clear why the characters are developing in certain ways, so that the player can at least indirectly affect their development.</p><p></p><p>Which brings me to your plans about prestige classes. If a player wants to get a prestige class, it should be clear to them what is required, or there should be some way for him to find out what is required. A few prestige classes/organizations where requirements are unclear can be cool and add flavor, but if they're all that it can become frustrating for the players.</p></blockquote><p></p>
[QUOTE="ichabod, post: 1039945, member: 1257"] While I disagree with Dreamchaser that nothing is unbalanced if everybody has it, in this case I think that if the NPCs and monsters also get them, these changes are not unbalanced. I must also agree with Beholder Bob (BVB is great, I may have to steal that) that this isn't going to have the effect you want. Giving player X some extra feats is not going to change player X's intention to become a drunken master at 6th level. I would have to ask why you want to do this. I hear a lot of people complaining about planning your character out ahead of time, but I don't see that it's unrealistic. My father planned his life out from the time he was 13, at least as far as anyone can plan a character. And to some extent, that's what the character development part of the game is about for players point of view: setting goals and achieving them. I think if you really want to achieve what you want, you will have to take control of the character's development to some extent, perhaps by dictating or randomizing feats they gain. Generally, the players are not going to appreciate this. The character is the player's domain after all. Certain games systems managed this well, but those systems make it clear why the characters are developing in certain ways, so that the player can at least indirectly affect their development. Which brings me to your plans about prestige classes. If a player wants to get a prestige class, it should be clear to them what is required, or there should be some way for him to find out what is required. A few prestige classes/organizations where requirements are unclear can be cool and add flavor, but if they're all that it can become frustrating for the players. [/QUOTE]
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