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Our first 4E casualty!
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<blockquote data-quote="Gruns" data-source="post: 4532294" data-attributes="member: 10312"><p><strong>Tactics. Lack of.</strong></p><p></p><p>It wasn't so much their lack of knowledge of an item from AV. It was their complete lack of trying anything other than "I attack."</p><p> I gave various clues suggesting that the darkness was nothing special. When an opposing Blazing Skeleton tossed Flame Orbs at the party, I described how it briefly lit up the area as normal. I was careful to use the words "Your lights all go out" instead of "The entire area goes dark" when the Darkskull was first used. After a few turns, someone even asked me if the darkness was magical. I asked if they wanted to make an Arcana check. They declined, as they were Dazed from the Mad Wraith aura, and didn't want to "waste" their one action that way. And of course, the obvious tactic would have been to retreat to the lighted area. They didn't do that until the party was 90% dead.</p><p> The original intent of the Darkskull was to give the BBEG a turn or two to escape/hide while his minions occupied the party. The funny thing is, that plan went out the window on the first action, as the rogue ran up and hit the BBEG with Walking Wounded, knocking him prone and making his retreat to the pre-planned hiding spot quite unexpeditious.</p><p> Like I said, t wasn't just the lack of knowledge of an obscure Adventurer's Vault item. It was the entire lack of any tactics whatsoever, other than Flanking. It was quite sad, as this group is pretty experienced. One of them is even an Origins D&D tourney award winner! Huzzah. This night, however, was a case of doing just about everything wrong on a Hard encounter, which is apparantly what it takes to die in 4E.</p><p>Later!</p><p>Gruns</p></blockquote><p></p>
[QUOTE="Gruns, post: 4532294, member: 10312"] [b]Tactics. Lack of.[/b] It wasn't so much their lack of knowledge of an item from AV. It was their complete lack of trying anything other than "I attack." I gave various clues suggesting that the darkness was nothing special. When an opposing Blazing Skeleton tossed Flame Orbs at the party, I described how it briefly lit up the area as normal. I was careful to use the words "Your lights all go out" instead of "The entire area goes dark" when the Darkskull was first used. After a few turns, someone even asked me if the darkness was magical. I asked if they wanted to make an Arcana check. They declined, as they were Dazed from the Mad Wraith aura, and didn't want to "waste" their one action that way. And of course, the obvious tactic would have been to retreat to the lighted area. They didn't do that until the party was 90% dead. The original intent of the Darkskull was to give the BBEG a turn or two to escape/hide while his minions occupied the party. The funny thing is, that plan went out the window on the first action, as the rogue ran up and hit the BBEG with Walking Wounded, knocking him prone and making his retreat to the pre-planned hiding spot quite unexpeditious. Like I said, t wasn't just the lack of knowledge of an obscure Adventurer's Vault item. It was the entire lack of any tactics whatsoever, other than Flanking. It was quite sad, as this group is pretty experienced. One of them is even an Origins D&D tourney award winner! Huzzah. This night, however, was a case of doing just about everything wrong on a Hard encounter, which is apparantly what it takes to die in 4E. Later! Gruns [/QUOTE]
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