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<blockquote data-quote="Vempyre" data-source="post: 4095849" data-attributes="member: 3892"><p>It is flavor text not an hard rule. But even then, until we get the 4E MM, there is no telling if that particular flavor text has been changed.</p><p></p><p>I've know in my 22 years of playing tons of DMs that do not follow that "default flavor" in order to build more interesting skeletons because the normal ones are too boring and pretty much a non-challenge. So even if that text isn't removed from the final 4E skeletons, a particular DM letting his skeletons have some little bit of leeway in a short playtest is more fun and better for a campaign, I think.</p><p></p><p>Skeletons than can somehow react to what you are doing, if only in a very limited way, always feel more malevolent and threatening and a better fit for roleplaying and storytelling.</p><p></p><p>But as I said, it is more about flavor than rules. And flavor is a highly subjective matter.</p></blockquote><p></p>
[QUOTE="Vempyre, post: 4095849, member: 3892"] It is flavor text not an hard rule. But even then, until we get the 4E MM, there is no telling if that particular flavor text has been changed. I've know in my 22 years of playing tons of DMs that do not follow that "default flavor" in order to build more interesting skeletons because the normal ones are too boring and pretty much a non-challenge. So even if that text isn't removed from the final 4E skeletons, a particular DM letting his skeletons have some little bit of leeway in a short playtest is more fun and better for a campaign, I think. Skeletons than can somehow react to what you are doing, if only in a very limited way, always feel more malevolent and threatening and a better fit for roleplaying and storytelling. But as I said, it is more about flavor than rules. And flavor is a highly subjective matter. [/QUOTE]
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