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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Our first playtest of 4E
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<blockquote data-quote="AverageCitizen" data-source="post: 4096254" data-attributes="member: 57845"><p>1st level was always a hassle for me as a DM, until my most recent campaign I always had a hard time justifying why these characters, particularly in a setting as focused on backstory as eberron, were so inexperienced. For example. it suggests in the players guide to eberron that your character may be a veteran of the last war. For many of our concepts it was difficult to justify why the character would have failed to significantly distinguish himself until after the war was over. We felt it made more sense to start at level three in eberron.</p><p></p><p>My most recent home-brew campaign had the players start as apprentices of various kinds in a far-flung settlement, whose people had just barely learned how to smelt iron. Events surrounding the inevitable (somewhat violent) first-contact with the outside world caused them to become the first explorers from their village, charged with the task of finding out the heck was going on out there. In this context the players struggling to survive their first contact with their enemy and the dangerous passage through the mountains made perfect sense. They battled a boar and it was epic.</p><p></p><p>I think it really depends on how you want to run it. High powered first level characters aren't going to break 4e for me, but in some settings I'll most likely break it up into 2 or 3 levels of very quick progression, just as a nod towards the bumbling farm-hand hero concept. Even if I screw it up, it'll only last 3 levels, so no worries right?</p><p></p><p>ps. I think once we get the rulebooks it'll be pretty clear that you can't perform actions like wall of iron from prone. The power descriptions on the sheets are just that: power descriptions. Theres a lot more that we're missing. Thats why I am personally with holding judgement.</p><p></p><p>EDIT: Eberron only has one b. I can never remember that for some reason.</p></blockquote><p></p>
[QUOTE="AverageCitizen, post: 4096254, member: 57845"] 1st level was always a hassle for me as a DM, until my most recent campaign I always had a hard time justifying why these characters, particularly in a setting as focused on backstory as eberron, were so inexperienced. For example. it suggests in the players guide to eberron that your character may be a veteran of the last war. For many of our concepts it was difficult to justify why the character would have failed to significantly distinguish himself until after the war was over. We felt it made more sense to start at level three in eberron. My most recent home-brew campaign had the players start as apprentices of various kinds in a far-flung settlement, whose people had just barely learned how to smelt iron. Events surrounding the inevitable (somewhat violent) first-contact with the outside world caused them to become the first explorers from their village, charged with the task of finding out the heck was going on out there. In this context the players struggling to survive their first contact with their enemy and the dangerous passage through the mountains made perfect sense. They battled a boar and it was epic. I think it really depends on how you want to run it. High powered first level characters aren't going to break 4e for me, but in some settings I'll most likely break it up into 2 or 3 levels of very quick progression, just as a nod towards the bumbling farm-hand hero concept. Even if I screw it up, it'll only last 3 levels, so no worries right? ps. I think once we get the rulebooks it'll be pretty clear that you can't perform actions like wall of iron from prone. The power descriptions on the sheets are just that: power descriptions. Theres a lot more that we're missing. Thats why I am personally with holding judgement. EDIT: Eberron only has one b. I can never remember that for some reason. [/QUOTE]
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Our first playtest of 4E
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