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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Our first playtest of 4E
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<blockquote data-quote="bjorn2bwild" data-source="post: 4096789" data-attributes="member: 61215"><p>Alright, hang on just a sec. Let me make something perfectly crystal clear.</p><p></p><p><strong>I AM NOT A 4E HATER</strong> </p><p></p><p>Ok, now that that's out of the way...</p><p></p><p>I read the Chris Pramas review, but the CCG comments I made were not influenced by his remarks, but rather by the opinions expressed by the people I played with last night. None of my players have read the review, nor have they read any forum regarding 4E.</p><p></p><p>From the very beginning of the session, before a single die was rolled, the "is this becoming like a CCG" question was raised. A guy who used to play magic (but hasn't for a decade or so), while looking over his sheet, vehemently remarked that it looked like this game was turning into "find the right combo of powers and you can take out anything in one shot".</p><p></p><p>I countered him with, "yeah, it was like that in 3E too."</p><p></p><p>After playing the three encounters, all of the players were remarking on how similar it was to a CCG in terms of being able to maximize potential by throwing out the right powers at the right time.</p><p></p><p>Again, to me, the concept is exactly the same as 3E, but the effect in 4E is more pronounced. It seems as though the difference is that in 3E, you *could* look for the super deluxe Pun-Pun extreme combo, but in 4E, you *should* look for that combo.</p><p></p><p>But, all I have to go on is what's been released so far. Things may be totally different in June. I'm patiently waiting.</p></blockquote><p></p>
[QUOTE="bjorn2bwild, post: 4096789, member: 61215"] Alright, hang on just a sec. Let me make something perfectly crystal clear. [B]I AM NOT A 4E HATER[/B] Ok, now that that's out of the way... I read the Chris Pramas review, but the CCG comments I made were not influenced by his remarks, but rather by the opinions expressed by the people I played with last night. None of my players have read the review, nor have they read any forum regarding 4E. From the very beginning of the session, before a single die was rolled, the "is this becoming like a CCG" question was raised. A guy who used to play magic (but hasn't for a decade or so), while looking over his sheet, vehemently remarked that it looked like this game was turning into "find the right combo of powers and you can take out anything in one shot". I countered him with, "yeah, it was like that in 3E too." After playing the three encounters, all of the players were remarking on how similar it was to a CCG in terms of being able to maximize potential by throwing out the right powers at the right time. Again, to me, the concept is exactly the same as 3E, but the effect in 4E is more pronounced. It seems as though the difference is that in 3E, you *could* look for the super deluxe Pun-Pun extreme combo, but in 4E, you *should* look for that combo. But, all I have to go on is what's been released so far. Things may be totally different in June. I'm patiently waiting. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Our first playtest of 4E
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