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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Our first playtest of 4E
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<blockquote data-quote="bjorn2bwild" data-source="post: 4096831" data-attributes="member: 61215"><p>Fitz, for this, you're awesome. I'm stealing this as my base model for the mundane tier. I'll give you credit whenever it comes up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>I do have a couple of concerns, which I will note below.</p><p></p><p></p><p> </p><p>I do not like the condition change for bloodied for a couple of reasons. The first and foremost being that the rules for death and dying now specifically correlate to when a character is bloodied; and by changing the condition for bloodied to "any damage" that effectively means that a character will die at -1 hit points. I think that's a bit harsh.</p><p></p><p>My suggestion is to keep bloodied as "half hit points rounded down" and keep the rules for death and dying as if the character was a full level 1 character-- that is, to allow a character to go into negatives up to the equivalent of his "level 1" bloodied number (along with the associated sustain roll mechanic).</p><p></p><p>The second reason is that many effects for races, classes, and monsters, depend on the bloodied condition. It's too much of a change to allow 1 hit point to cause "bloodied" to trigger.</p><p></p><p></p><p></p><p>You mention that level 1/4 does not have the feat, but then there's no mention of when it comes into play. I'd suggest level 1/2 or level 3/4.</p><p></p><p>Your setup will work as a base guideline, but will have to be modified for races and classes that have more than the base number of powers and features.</p><p></p><p>Again, it's a good base guideline. I'll play around with it and the pre-constructed characters from DnDXP and get back with you with my results. A new thread is probably warranted as this is diverging significantly from discussing a playtest.</p><p></p><p>Anyway, thanks!</p></blockquote><p></p>
[QUOTE="bjorn2bwild, post: 4096831, member: 61215"] Fitz, for this, you're awesome. I'm stealing this as my base model for the mundane tier. I'll give you credit whenever it comes up. :P I do have a couple of concerns, which I will note below. I do not like the condition change for bloodied for a couple of reasons. The first and foremost being that the rules for death and dying now specifically correlate to when a character is bloodied; and by changing the condition for bloodied to "any damage" that effectively means that a character will die at -1 hit points. I think that's a bit harsh. My suggestion is to keep bloodied as "half hit points rounded down" and keep the rules for death and dying as if the character was a full level 1 character-- that is, to allow a character to go into negatives up to the equivalent of his "level 1" bloodied number (along with the associated sustain roll mechanic). The second reason is that many effects for races, classes, and monsters, depend on the bloodied condition. It's too much of a change to allow 1 hit point to cause "bloodied" to trigger. You mention that level 1/4 does not have the feat, but then there's no mention of when it comes into play. I'd suggest level 1/2 or level 3/4. Your setup will work as a base guideline, but will have to be modified for races and classes that have more than the base number of powers and features. Again, it's a good base guideline. I'll play around with it and the pre-constructed characters from DnDXP and get back with you with my results. A new thread is probably warranted as this is diverging significantly from discussing a playtest. Anyway, thanks! [/QUOTE]
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Our first playtest of 4E
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