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Our Ghosts of Dragonspear Castle Campaign Continues (5th level)
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<blockquote data-quote="Rhenny" data-source="post: 6429557" data-attributes="member: 18333"><p>I converted all monsters to their 5e form. Basically, I roleplayed Alicia Ambergul so over the top eccentric and interested in how the party would do in the dungeon that the players didn't think twice about attacking her. A few of the players had played older versions of D&D and knew that a real lich was no joke. I really think that 5e is designed to let the PCs interact with a wider variety of monsters (and like 1e and 2e most) give them a chance to decide for themselves when combat is not the best or even a possible option. </p><p></p><p>If your party decides to fight Alicia, I'd have her dimension door away from the fight and let them fight the mummies. They may kill the party too, but at least they have a chance with them. Then, when they meet her again, she should tell them straight up that she can kill them with one spell, but she finds them interesting and she'd love for them to brave the dungeon and possibly rid the dungeon of thieves. (Darwa Dalion's party).</p><p></p><p>If you want to read that session you can check it out here <a href="http://community.wizards.com/user/1497701/blog" target="_blank">http://community.wizards.com/user/1497701/blog</a></p><p></p><p>Also, just a note about the Ambergul Estate part, I made another exit that Grit and Lump used to escape after they got the Earth Key. I had them bend bars in the gargoyle room and then ascend a very steep underground stream that would be very difficult for the PCs to climb due to the water and the angle. In my game, while they were running from the Alter Room, the Dwarf fell in the stream and got carried towards the minotaurs, the other adventurer got killed by the gargoyles, but Grit and Lump escaped. I also put a strange rune contraption in the east most alcove of the secret cut through, which if activated would move the sliding stone at the entrance back (plus I added a giant spider encounter at that point too).</p><p></p><p>Have fun.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6429557, member: 18333"] I converted all monsters to their 5e form. Basically, I roleplayed Alicia Ambergul so over the top eccentric and interested in how the party would do in the dungeon that the players didn't think twice about attacking her. A few of the players had played older versions of D&D and knew that a real lich was no joke. I really think that 5e is designed to let the PCs interact with a wider variety of monsters (and like 1e and 2e most) give them a chance to decide for themselves when combat is not the best or even a possible option. If your party decides to fight Alicia, I'd have her dimension door away from the fight and let them fight the mummies. They may kill the party too, but at least they have a chance with them. Then, when they meet her again, she should tell them straight up that she can kill them with one spell, but she finds them interesting and she'd love for them to brave the dungeon and possibly rid the dungeon of thieves. (Darwa Dalion's party). If you want to read that session you can check it out here [url]http://community.wizards.com/user/1497701/blog[/url] Also, just a note about the Ambergul Estate part, I made another exit that Grit and Lump used to escape after they got the Earth Key. I had them bend bars in the gargoyle room and then ascend a very steep underground stream that would be very difficult for the PCs to climb due to the water and the angle. In my game, while they were running from the Alter Room, the Dwarf fell in the stream and got carried towards the minotaurs, the other adventurer got killed by the gargoyles, but Grit and Lump escaped. I also put a strange rune contraption in the east most alcove of the secret cut through, which if activated would move the sliding stone at the entrance back (plus I added a giant spider encounter at that point too). Have fun. [/QUOTE]
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