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Our KOTS TPK (Warning: KOTS spoiler info)
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<blockquote data-quote="Maggan" data-source="post: 4476902" data-attributes="member: 6616"><p>As far as I know, no there is no way to get clues about his capabilities. But he hasn't got any mystical abilities that warrants such a foreshadowing IMO; he hits hard with his axe, sometimes double-striking, and he heals 5 HP at the end of his turn when bloodied. That's it basically.</p><p></p><p>Of course the DM could have put something in to warn your party, along the lines of "Watch out for his twin-strike with his axe, and be warned that he recuperates quickly after being hit a lot". But somewho I don't think that would have helped a lot, since there wouldn't have been any clues as to how to counter those aspects of Irontooth.</p><p></p><p></p><p></p><p>There's been a few polls on this, and the verdict is not conclusive. Some say it's a TPK waiting to happen, many say they managed without any PC deaths.</p><p></p><p>For us it went something like this:</p><p></p><p>A half-elf ranger, a tiefling warlord, an eladrin rogue, a dragonborn fighter and a dwarven cleric makes up the party.</p><p></p><p>We surprised the kobolds outside the cave, and promptly managed to destroy them without too much damage taken. I think it took three rounds. A couple of healing surges and a Short rest took care of that.</p><p></p><p>Next we went into the caves. Thanks to the breath weapon of the dragonborn and some kinda blast from the warlord, as well as some fancy footwork, we took out a bunch of kobolds in another three rounds, before Irontooth and the warpriest and his skirmishers came into play.</p><p></p><p>The fighter locked down Irontooth, and thanks to the DM rolling badly, he survived for four rounds without getting hit. By then the warpriest had been hunted down and destroyed by the ranger, and the warlord, cleric and rogue mopped up the skirmishers.</p><p></p><p>Then we all ganged up on Irontooth, and then he wielded the axe like a true champion. Down went the rogue, and the fighter sustained heavy damage. Nothing a second wind didn't fix, and as the cleric healed the rogue, we quickly flanked the axe-wielder. A mighty attack by the fighter and a backstab by the rogue took down Irontooth.</p><p></p><p>So in the end; one PC below zero, three dropped to bloodied. For us, the encounter was interesting, but not terribly challenging for our PCs. I certainly don't see it as evidence of KotS being a videogame on paper.</p><p></p><p>/M</p></blockquote><p></p>
[QUOTE="Maggan, post: 4476902, member: 6616"] As far as I know, no there is no way to get clues about his capabilities. But he hasn't got any mystical abilities that warrants such a foreshadowing IMO; he hits hard with his axe, sometimes double-striking, and he heals 5 HP at the end of his turn when bloodied. That's it basically. Of course the DM could have put something in to warn your party, along the lines of "Watch out for his twin-strike with his axe, and be warned that he recuperates quickly after being hit a lot". But somewho I don't think that would have helped a lot, since there wouldn't have been any clues as to how to counter those aspects of Irontooth. There's been a few polls on this, and the verdict is not conclusive. Some say it's a TPK waiting to happen, many say they managed without any PC deaths. For us it went something like this: A half-elf ranger, a tiefling warlord, an eladrin rogue, a dragonborn fighter and a dwarven cleric makes up the party. We surprised the kobolds outside the cave, and promptly managed to destroy them without too much damage taken. I think it took three rounds. A couple of healing surges and a Short rest took care of that. Next we went into the caves. Thanks to the breath weapon of the dragonborn and some kinda blast from the warlord, as well as some fancy footwork, we took out a bunch of kobolds in another three rounds, before Irontooth and the warpriest and his skirmishers came into play. The fighter locked down Irontooth, and thanks to the DM rolling badly, he survived for four rounds without getting hit. By then the warpriest had been hunted down and destroyed by the ranger, and the warlord, cleric and rogue mopped up the skirmishers. Then we all ganged up on Irontooth, and then he wielded the axe like a true champion. Down went the rogue, and the fighter sustained heavy damage. Nothing a second wind didn't fix, and as the cleric healed the rogue, we quickly flanked the axe-wielder. A mighty attack by the fighter and a backstab by the rogue took down Irontooth. So in the end; one PC below zero, three dropped to bloodied. For us, the encounter was interesting, but not terribly challenging for our PCs. I certainly don't see it as evidence of KotS being a videogame on paper. /M [/QUOTE]
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