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<blockquote data-quote="justanobody" data-source="post: 4592148" data-attributes="member: 70778"><p>One of my favorite design philosophies is as follows:</p><p></p><p>"Form follows function"</p><p></p><p>Like you blueprint above notice how all the doors open towards a wall rather than into the middle of a room? With the exception of the strange closet door, this allows for every door to both block (closed) and allow (open) access beyond it to the next room.</p><p></p><p>Say for example the bathroom above bedroom (chambre) 3 had the door swinging towards the tub instead of the wall, you would have to enter and squeeze the door past you or even sit on the sink to close the door.</p><p></p><p>I know you intend for more than physical design and floorplans in your idea, but this is just an example of what is meant by form follows function that can be expressed as it is.</p><p></p><p>For other things just look at the purpose that what you are designing is supposed to serve, and then design it in a form that can achieve its function. Ideally you would do this minimally, as you can add more little things later when needed, but if you have a large bloat in the initial design and have to trim back it could cause a problem where starting with the smallest needed "thing" that you are designing always gives you room to add more and still see where the lower limits are to perform the function of what you are designing.</p><p></p><p>Does a trap intend to kill a party member? Does it only intend to pin them and slow the party down?</p><p></p><p>I will answer your direct questions later since I got a bit sidetracked on your floor plan, and want to download and work with it a bit to make a 3D image of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="justanobody, post: 4592148, member: 70778"] One of my favorite design philosophies is as follows: "Form follows function" Like you blueprint above notice how all the doors open towards a wall rather than into the middle of a room? With the exception of the strange closet door, this allows for every door to both block (closed) and allow (open) access beyond it to the next room. Say for example the bathroom above bedroom (chambre) 3 had the door swinging towards the tub instead of the wall, you would have to enter and squeeze the door past you or even sit on the sink to close the door. I know you intend for more than physical design and floorplans in your idea, but this is just an example of what is meant by form follows function that can be expressed as it is. For other things just look at the purpose that what you are designing is supposed to serve, and then design it in a form that can achieve its function. Ideally you would do this minimally, as you can add more little things later when needed, but if you have a large bloat in the initial design and have to trim back it could cause a problem where starting with the smallest needed "thing" that you are designing always gives you room to add more and still see where the lower limits are to perform the function of what you are designing. Does a trap intend to kill a party member? Does it only intend to pin them and slow the party down? I will answer your direct questions later since I got a bit sidetracked on your floor plan, and want to download and work with it a bit to make a 3D image of it. :( [/QUOTE]
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