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General Tabletop Discussion
*Pathfinder & Starfinder
Our most serious variants: what do you think?
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<blockquote data-quote="Li Shenron" data-source="post: 561684" data-attributes="member: 1465"><p>Our DM uses the following 4 house rules/variants, which in my opinion are important differences with the core rules. Has anybody of you used the same before? Are they feasible in your opinion? Which are the most dangerous consequences, or bad sides?</p><p></p><p>1) A natural 1 is a fumble</p><p></p><p>2) Initiative is rolled every round</p><p></p><p>3) A threat (if hits) is automatically a critical hit, no confirmation roll required</p><p></p><p>4) When a creature is dying (below 0 hp), any spell that cures at least 1 point of dmg cast upon her restores her exactly to 0 hp, not one less and not one more</p><p></p><p>Being a DM myself, I have my own opinion on these house rules, but I'd like to gather yours as well. Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 561684, member: 1465"] Our DM uses the following 4 house rules/variants, which in my opinion are important differences with the core rules. Has anybody of you used the same before? Are they feasible in your opinion? Which are the most dangerous consequences, or bad sides? 1) A natural 1 is a fumble 2) Initiative is rolled every round 3) A threat (if hits) is automatically a critical hit, no confirmation roll required 4) When a creature is dying (below 0 hp), any spell that cures at least 1 point of dmg cast upon her restores her exactly to 0 hp, not one less and not one more Being a DM myself, I have my own opinion on these house rules, but I'd like to gather yours as well. Thanks! :) [/QUOTE]
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Our most serious variants: what do you think?
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