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Our new tag, AND Alternate FIrearms systems?
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<blockquote data-quote="Henry" data-source="post: 1272653" data-attributes="member: 158"><p>First, I started this thread mainly to show off our fancy new "d20 Modern" tag (it's temp, but it's a start, and a replacement tag will go in the same slot anyway). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Second, I wanted to know how much success any of you have had with more varied weapon damage than what is given in the d20 Modern firearms tables? Given that 2d4/2d6/2d8 is -- well, kinda -- BORING, have any of you tried any other charts for firearms damages that were a little more varied, but STILL keeping the Modern Massive Damage rules? </p><p></p><p>I've thought of going to the charts used in the Call of Cthulhu game (BRP version, not the d20 one), or to the charts from Delta Green (also for CoC). Any thoughts on this, or helpful house rules?</p><p></p><p>I like the system mechanics, but the firearms looking like cookie cutters of one another statistically uninspires my players greatly.</p></blockquote><p></p>
[QUOTE="Henry, post: 1272653, member: 158"] First, I started this thread mainly to show off our fancy new "d20 Modern" tag (it's temp, but it's a start, and a replacement tag will go in the same slot anyway). :D Second, I wanted to know how much success any of you have had with more varied weapon damage than what is given in the d20 Modern firearms tables? Given that 2d4/2d6/2d8 is -- well, kinda -- BORING, have any of you tried any other charts for firearms damages that were a little more varied, but STILL keeping the Modern Massive Damage rules? I've thought of going to the charts used in the Call of Cthulhu game (BRP version, not the d20 one), or to the charts from Delta Green (also for CoC). Any thoughts on this, or helpful house rules? I like the system mechanics, but the firearms looking like cookie cutters of one another statistically uninspires my players greatly. [/QUOTE]
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