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Our new tag, AND Alternate FIrearms systems?
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<blockquote data-quote="Henry" data-source="post: 1272707" data-attributes="member: 158"><p>That's the part my players and I don't like, because the weapon begins to become just a "generic damage dealing unit," instead of a distinct piece of hardware. One thing I love about D&D is the weapon's handedness, special abilities, etc. The problem is that D&D PC's have equally valid reasons for using simple, martial, exotic, etc. weapons. However, firearms make up 90% of what the party carries to the field when they expect trouble. The difference between glaives, halberds, and longspears involve reach, damage, and tripping abilities; d20 Modern firearms involve damage, size, and range. Purchase price is not as big a factor, though, due to the flexible nature of that for most campaigns.</p><p></p><p>As an aside, I have Ultamodern Forearms - and the statting of the FN Arms Five-seven made it the end-all and be-all of firearms. Pistol that fires rifle ammo, 20 shots per mag, 40 ft range increment, and only DC18 or so - once you can afford it, there's no reason to buy anything else. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> But overall, the book is nicely drawn and statted, it's just too sparse for me. Books like Cthulhu now are the standard I like to see, it's just a shame that the Modern damage rules don't allow an extremely wide spread for weapon damages.</p></blockquote><p></p>
[QUOTE="Henry, post: 1272707, member: 158"] That's the part my players and I don't like, because the weapon begins to become just a "generic damage dealing unit," instead of a distinct piece of hardware. One thing I love about D&D is the weapon's handedness, special abilities, etc. The problem is that D&D PC's have equally valid reasons for using simple, martial, exotic, etc. weapons. However, firearms make up 90% of what the party carries to the field when they expect trouble. The difference between glaives, halberds, and longspears involve reach, damage, and tripping abilities; d20 Modern firearms involve damage, size, and range. Purchase price is not as big a factor, though, due to the flexible nature of that for most campaigns. As an aside, I have Ultamodern Forearms - and the statting of the FN Arms Five-seven made it the end-all and be-all of firearms. Pistol that fires rifle ammo, 20 shots per mag, 40 ft range increment, and only DC18 or so - once you can afford it, there's no reason to buy anything else. :( But overall, the book is nicely drawn and statted, it's just too sparse for me. Books like Cthulhu now are the standard I like to see, it's just a shame that the Modern damage rules don't allow an extremely wide spread for weapon damages. [/QUOTE]
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