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Our new tag, AND Alternate FIrearms systems?
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<blockquote data-quote="nobodez" data-source="post: 1272864" data-attributes="member: 3970"><p><strong>Well...</strong></p><p></p><p>there are only so many calibers of ammunition, and only so many ways to express that.</p><p></p><p>Also, in regards to the 5-7, it's a great gun and all, but there are a few restrictions that need to be brought to light. First, there are only two guns in the entire world that use that caliber, the Five-seveN and the P90. Second, if a Gm does any research on the 5.7mm family, they will realize that both should have a Mil(+3) license, since they are only sold to cops and militaries. Third, Twenty rounds is great, but I prefer handguns with 100 round clips (see the Calico 950 and it's SMG, the 960a), for my high capacity handguns.</p><p></p><p>As to my favorite guns, they'd have to be the Calico 950 and 960a (for handguns and SMGs), the OICW (for assault rifles), the Barrett M82A2 (rifles), and the Daewoo USAS-12 (shotgun). If the OICW isn't allowed (for temporal reasons), I'd go for the HKG3 SG/1 (an assault rifle that's so good, it's a sniper rifle).</p><p></p><p>Okay, so, back on topic. I'd recommend that if you don't like the damage rules as presented in the MCRB, or UMF, move the 10mm to 2d6+1, and the .41, 5.7mm, and .40S&W to 2d8-1. Though, there's just not a lot of room for moving the damages around, and if you move to more than 2 dice, the damage curve moves even more to the center, and starts at 3, not 2.</p></blockquote><p></p>
[QUOTE="nobodez, post: 1272864, member: 3970"] [b]Well...[/b] there are only so many calibers of ammunition, and only so many ways to express that. Also, in regards to the 5-7, it's a great gun and all, but there are a few restrictions that need to be brought to light. First, there are only two guns in the entire world that use that caliber, the Five-seveN and the P90. Second, if a Gm does any research on the 5.7mm family, they will realize that both should have a Mil(+3) license, since they are only sold to cops and militaries. Third, Twenty rounds is great, but I prefer handguns with 100 round clips (see the Calico 950 and it's SMG, the 960a), for my high capacity handguns. As to my favorite guns, they'd have to be the Calico 950 and 960a (for handguns and SMGs), the OICW (for assault rifles), the Barrett M82A2 (rifles), and the Daewoo USAS-12 (shotgun). If the OICW isn't allowed (for temporal reasons), I'd go for the HKG3 SG/1 (an assault rifle that's so good, it's a sniper rifle). Okay, so, back on topic. I'd recommend that if you don't like the damage rules as presented in the MCRB, or UMF, move the 10mm to 2d6+1, and the .41, 5.7mm, and .40S&W to 2d8-1. Though, there's just not a lot of room for moving the damages around, and if you move to more than 2 dice, the damage curve moves even more to the center, and starts at 3, not 2. [/QUOTE]
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