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<blockquote data-quote="Retreater" data-source="post: 7894582" data-attributes="member: 42040"><p>So my friends and I are getting ready to wrap up our weekly Dungeon World Campaign after about 5 months. We have a small group of three players (plus a GM) and we play with video chat online as we're all in different cities. </p><p></p><p>We're thinking that we should do 5e, as it's sort of the Rosetta Stone for all of us (some of whom like tactical play, some who prefer OSR, etc). The bad side of it is that we all have our home games and have - between us - already played many of the official adventures. We are looking for something that won't require a lot of keeping up with plot, NPCs, etc. (because at the time of night we're playing and with the distractions, it's hard enough to remember what is happening during that session); also the players aren't especially into dungeon crawls. I feel like I would do better running a pre-written adventure rather than writing one due to organizational reasons (and the amount of time I have left for gaming is dwindling). </p><p></p><p>We have played (either individually or together): Curse of Strahd, Lost Mines of Phandelver, Out of the Abyss, Princes of the Apocalypse, and Storm King's Thunder. I would prefer to run something I already own, which include Dungeon of the Mad Mage (too dungeon-crawly), Rappan Athuk (too dungeon-crawly), and Tomb of Annhilation (which I have run twice already, but they haven't played at least). Of the "fresh" options I have Ghosts of Saltmarsh (even though we played Sinister Secret around 20 years ago) and Descent into Avernus. </p><p></p><p>I have heard no discussion of Avernus - it was as if it just dropped off the face of the earth after its release. Is it any good? I've heard Saltmarsh is a very mixed bag in play. </p><p></p><p>What are your opinions?</p></blockquote><p></p>
[QUOTE="Retreater, post: 7894582, member: 42040"] So my friends and I are getting ready to wrap up our weekly Dungeon World Campaign after about 5 months. We have a small group of three players (plus a GM) and we play with video chat online as we're all in different cities. We're thinking that we should do 5e, as it's sort of the Rosetta Stone for all of us (some of whom like tactical play, some who prefer OSR, etc). The bad side of it is that we all have our home games and have - between us - already played many of the official adventures. We are looking for something that won't require a lot of keeping up with plot, NPCs, etc. (because at the time of night we're playing and with the distractions, it's hard enough to remember what is happening during that session); also the players aren't especially into dungeon crawls. I feel like I would do better running a pre-written adventure rather than writing one due to organizational reasons (and the amount of time I have left for gaming is dwindling). We have played (either individually or together): Curse of Strahd, Lost Mines of Phandelver, Out of the Abyss, Princes of the Apocalypse, and Storm King's Thunder. I would prefer to run something I already own, which include Dungeon of the Mad Mage (too dungeon-crawly), Rappan Athuk (too dungeon-crawly), and Tomb of Annhilation (which I have run twice already, but they haven't played at least). Of the "fresh" options I have Ghosts of Saltmarsh (even though we played Sinister Secret around 20 years ago) and Descent into Avernus. I have heard no discussion of Avernus - it was as if it just dropped off the face of the earth after its release. Is it any good? I've heard Saltmarsh is a very mixed bag in play. What are your opinions? [/QUOTE]
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