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<blockquote data-quote="dave2008" data-source="post: 7894633" data-attributes="member: 83242"><p>I haven't heard much about Avernus, but I have heard a lot of good things (and some bad) about Ghost of Saltmarsh. Also, Mikel Shae has a good series of articles on GoSM: <a href="https://slyflourish.com/running_the_final_enemy.html" target="_blank">Running Ghost of Saltmarsh</a> and there is also at least two threads on this forum about running it: <a href="http://Ghost%20of%20saltmarsh,%20share%20your%20lessons%20learned/best%20practices" target="_blank">Best Practices</a> and Enhancing <a href="https://www.enworld.org/threads/enhancing-ghosts-of-saltmarsh.659705/" target="_blank">Ghost of Saltmarsh</a>. Finally, there is a good DMsGuild Adept's product <a href="https://www.dmsguild.com/product/280324/Saltmarsh-Encounters" target="_blank">Saltmarsh Encounters</a> for $5 that offers 60 encounters to flesh out and offer options for the adventure that would probably worth the investment.</p><p></p><p>Given your time constraints I would suggest going with Ghost as there are some good resources to get the best out of it.</p><p></p><p>Also, if your players like more options I have another suggestion(s):</p><ol> <li data-xf-list-type="ol">Ban ASIs</li> <li data-xf-list-type="ol">Ban Multiclassing</li> <li data-xf-list-type="ol">Allow feats - All feats:<ol> <li data-xf-list-type="ol">General Feats (PHB)</li> <li data-xf-list-type="ol">Racial Feats (Xanthar's)</li> <li data-xf-list-type="ol"><a href="https://media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf" target="_blank">Skill feats</a></li> <li data-xf-list-type="ol"><a href="https://media.wizards.com/2016/downloads/dnd/ua-feats-v1.pdf" target="_blank">Weapon Master feats</a></li> </ol></li> <li data-xf-list-type="ol">Allow UA <a href="https://media.wizards.com/2019/dnd/downloads/UA-ClassFeatures.pdf" target="_blank">Variant Class Features</a></li> </ol></blockquote><p></p>
[QUOTE="dave2008, post: 7894633, member: 83242"] I haven't heard much about Avernus, but I have heard a lot of good things (and some bad) about Ghost of Saltmarsh. Also, Mikel Shae has a good series of articles on GoSM: [URL='https://slyflourish.com/running_the_final_enemy.html']Running Ghost of Saltmarsh[/URL] and there is also at least two threads on this forum about running it: [URL='http://Ghost%20of%20saltmarsh,%20share%20your%20lessons%20learned/best%20practices']Best Practices[/URL] and Enhancing [URL='https://www.enworld.org/threads/enhancing-ghosts-of-saltmarsh.659705/']Ghost of Saltmarsh[/URL]. Finally, there is a good DMsGuild Adept's product [URL='https://www.dmsguild.com/product/280324/Saltmarsh-Encounters']Saltmarsh Encounters[/URL] for $5 that offers 60 encounters to flesh out and offer options for the adventure that would probably worth the investment. Given your time constraints I would suggest going with Ghost as there are some good resources to get the best out of it. Also, if your players like more options I have another suggestion(s): [LIST=1] [*]Ban ASIs [*]Ban Multiclassing [*]Allow feats - All feats: [LIST=1] [*]General Feats (PHB) [*]Racial Feats (Xanthar's) [*][URL='https://media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf']Skill feats[/URL] [*][URL='https://media.wizards.com/2016/downloads/dnd/ua-feats-v1.pdf']Weapon Master feats[/URL] [/LIST] [*]Allow UA [URL='https://media.wizards.com/2019/dnd/downloads/UA-ClassFeatures.pdf']Variant Class Features[/URL] [/LIST] [/QUOTE]
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