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<blockquote data-quote="gideonpepys" data-source="post: 5628855" data-attributes="member: 79141"><p><strong>Session 0</strong></p><p></p><p>Yesterday, my group had its last session before a 5-week summer break. Having spent the last 2 weeks generating characters, and with 2/6 players unavailable, I decided to run a 'Session 0' inspired <span style="font-family: 'Tahoma'">l</span>by Colmarr's and detailed in his thread - Gears of Revolution: Notes on my campaign.</p><p></p><p>In the interest of brevity, and in response to benfromidaho's suggestion, I have provided a bullet-point summary of the session:</p><p></p><p><strong>Session 0</strong></p><p> </p><p></p><p> </p><ul> <li data-xf-list-type="ul">Introductory session designed to integrate the party members.</li> <li data-xf-list-type="ul">We began with a Q&A, finding out about each character's personality and background in detail.</li> <li data-xf-list-type="ul">The only member of the unit not present was 'El Perro'. (The absence of Malthusius worked quite nicely, as his first appearance will be during Adventure 1.)</li> <li data-xf-list-type="ul"><em>The Muti Kidnapping</em> encounter was designed to test the group's abilities: It centred around an investigation into child kidnapping and mutilation that led the group out into a mangrove swamp along the coast, to the northwest of Pine Island.</li> <li data-xf-list-type="ul">Leaving 'El Perro' with the boat (...), the group approached the hideout of the wicked gang.</li> <li data-xf-list-type="ul">They encountered (and defeated) salt-encrusted zombies, vile child kidnappers, a witch doctor, and his pet crocodiles.</li> <li data-xf-list-type="ul">The real 'power-behind-the-throne' turned out to be a fey necromancer, who made his escape (with a human baby clutched in his arms) across a sequence of unstable rope-bridges, cutting them down behind him.</li> <li data-xf-list-type="ul">It looked as if all was lost, when a shot rang out across the mangroves, taking the dark creeper's head clean off. 'El Perro' had taken up a sniping position high in a far-off tree, overlooking the rear of the hideout, and had been able to put paid to the already bloodied necromancer.</li> </ul><p>The final 'bullet' was designed to introduce the cool and capable 'El Perro' even though his player wasn't there. </p><p></p><p>The location of the encounter was intended to convey the tropical environs of Flint, marking this out as a very different campaign to our previous wet-and-windy campaign in Monte Cook's Ptolus.</p><p></p><p>The encounter was very hard, but my players are beefed up with an extra at-will, Zeitgeist theme and 'DM bonus' apiece. </p><p></p><p>They loved it and I've already received several emails expressing frustration that we won't get to play again for another 5 weeks.</p><p></p><p>That, I have to admit, was the whole idea...</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 5628855, member: 79141"] [b]Session 0[/b] Yesterday, my group had its last session before a 5-week summer break. Having spent the last 2 weeks generating characters, and with 2/6 players unavailable, I decided to run a 'Session 0' inspired [FONT=Tahoma]l[/FONT]by Colmarr's and detailed in his thread - Gears of Revolution: Notes on my campaign. In the interest of brevity, and in response to benfromidaho's suggestion, I have provided a bullet-point summary of the session: [B]Session 0[/B] [LIST] [*]Introductory session designed to integrate the party members. [*]We began with a Q&A, finding out about each character's personality and background in detail. [*]The only member of the unit not present was 'El Perro'. (The absence of Malthusius worked quite nicely, as his first appearance will be during Adventure 1.) [*][I]The Muti Kidnapping[/I] encounter was designed to test the group's abilities: It centred around an investigation into child kidnapping and mutilation that led the group out into a mangrove swamp along the coast, to the northwest of Pine Island. [*]Leaving 'El Perro' with the boat (...), the group approached the hideout of the wicked gang. [*]They encountered (and defeated) salt-encrusted zombies, vile child kidnappers, a witch doctor, and his pet crocodiles. [*]The real 'power-behind-the-throne' turned out to be a fey necromancer, who made his escape (with a human baby clutched in his arms) across a sequence of unstable rope-bridges, cutting them down behind him. [*]It looked as if all was lost, when a shot rang out across the mangroves, taking the dark creeper's head clean off. 'El Perro' had taken up a sniping position high in a far-off tree, overlooking the rear of the hideout, and had been able to put paid to the already bloodied necromancer. [/LIST] The final 'bullet' was designed to introduce the cool and capable 'El Perro' even though his player wasn't there. The location of the encounter was intended to convey the tropical environs of Flint, marking this out as a very different campaign to our previous wet-and-windy campaign in Monte Cook's Ptolus. The encounter was very hard, but my players are beefed up with an extra at-will, Zeitgeist theme and 'DM bonus' apiece. They loved it and I've already received several emails expressing frustration that we won't get to play again for another 5 weeks. That, I have to admit, was the whole idea... [/QUOTE]
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