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<blockquote data-quote="RangerWickett" data-source="post: 5476535" data-attributes="member: 63"><p>Alternately, maybe something like:</p><p> </p><p></p><p>Each duelist gets four d6s. Each round of the stand-off, he can make a skill check, to a maximum of four checks total - one each for Bluff, Insight, Intimidate, and Perception. Each success gets him an extra d6.</p><p></p><p>When the draw occurs, each duelist rolls their d6s. If one duelist gets more 6s than the other, he wins. If the number of 6s is tied, add up the total of the dice to figure out who wins. If the total is still tied, your actions are simultaneous.</p><p></p><p><strong>Complication?</strong></p><p>If there are three or more duelists, you have to choose against whom you're rolling your dice. Usually you want to put all your dice against a single opponent, because you only get the bonus to your attack roll for a single turn. But if you plan to use an action point to attack two foes, or if you have a power that lets you attack multiple foes (such as Twin Strike), you may want to split your dice.</p><p></p><p>In this case, you go in order of who got the highest total die roll vs. a given opponent, which should stop paradoxical loops.</p><p></p><p>For instance, A, B, and C are in a duel, and each ends up with 8 dice. Each has two guns and Twin Strike, so they each split their dice 4 vs. one foe, 4 vs. another.</p><p></p><p>A: Total of 17 against B, 10 against C.</p><p></p><p>B: Total of 15 against C, 12 against A.</p><p></p><p>C: Total of 11 against A, 14 against B.</p><p></p><p>The order is thus:</p><p></p><p>17 - AvB</p><p>15 - BvC</p><p>14 - CvB</p><p>12 - BvA</p><p>11 - CvA</p><p>10 - AvC</p><p></p><p>If anyone gets killed, they don't get to make any further attacks.</p><p></p><p>Oh, and the bonus to attacks would be +1 per round of stand-off, with bonus damage equal to 20 plus (your level times the number of rounds of the stand-off). The idea is that a 5-round stand-off will kill or nearly-kill anyone.</p><p></p><p> </p><p></p><p>I'm not sure if you should be allowed to use powers, or if you should limit it to basic attacks.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5476535, member: 63"] Alternately, maybe something like: Each duelist gets four d6s. Each round of the stand-off, he can make a skill check, to a maximum of four checks total - one each for Bluff, Insight, Intimidate, and Perception. Each success gets him an extra d6. When the draw occurs, each duelist rolls their d6s. If one duelist gets more 6s than the other, he wins. If the number of 6s is tied, add up the total of the dice to figure out who wins. If the total is still tied, your actions are simultaneous. [b]Complication?[/b] If there are three or more duelists, you have to choose against whom you're rolling your dice. Usually you want to put all your dice against a single opponent, because you only get the bonus to your attack roll for a single turn. But if you plan to use an action point to attack two foes, or if you have a power that lets you attack multiple foes (such as Twin Strike), you may want to split your dice. In this case, you go in order of who got the highest total die roll vs. a given opponent, which should stop paradoxical loops. For instance, A, B, and C are in a duel, and each ends up with 8 dice. Each has two guns and Twin Strike, so they each split their dice 4 vs. one foe, 4 vs. another. A: Total of 17 against B, 10 against C. B: Total of 15 against C, 12 against A. C: Total of 11 against A, 14 against B. The order is thus: 17 - AvB 15 - BvC 14 - CvB 12 - BvA 11 - CvA 10 - AvC If anyone gets killed, they don't get to make any further attacks. Oh, and the bonus to attacks would be +1 per round of stand-off, with bonus damage equal to 20 plus (your level times the number of rounds of the stand-off). The idea is that a 5-round stand-off will kill or nearly-kill anyone. I'm not sure if you should be allowed to use powers, or if you should limit it to basic attacks. [/QUOTE]
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