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<blockquote data-quote="Ariosto" data-source="post: 5033328" data-attributes="member: 80487"><p>I don't think it was quite king before the publication of the DMG in August of 1979 (more than a year after the PHB), although it was certainly heir apparent.</p><p></p><p>Among the RPGs published before that year were:</p><p>The Arduin Grimoire (not quite completely stand-alone -- but neither was AD&D yet!)</p><p><strong> Original D&D</strong></p><p><strong> Basic D&D (Holmes)</strong></p><p><strong> Boot Hill</strong></p><p>Empire of the Petal Throne</p><p>Metamorphosis Alpha</p><p><strong> Gamma World</strong></p><p>En Garde</p><p><strong> Tunnels & Trolls </strong></p><p>Monsters! Monsters! </p><p>Bunnies & Burrows</p><p>Chivalry & Sorcery</p><p>Starships & Spacemen</p><p><strong> The Fantasy Trip</strong> (although <em>In the Labyrinth</em> was not until 1980)</p><p>Spacequest</p><p><strong> Traveller</strong></p><p><strong> RuneQuest</strong></p><p></p><p>Also published in 1979 were:</p><p>Adventures in Fantasy</p><p><strong> Tunnels & Trolls 3E</strong></p><p><strong> Boot Hill 2E</strong></p><p><strong> RuneQuest 2E</strong></p><p><strong> Villains & Vigilantes</strong></p><p></p><p>In 1980:</p><p><strong> Tunnels & Trolls 4E</strong></p><p><strong> The Fantasy Trip</strong> ("Advanced" Melee & Wizard, ITL)</p><p>Bushido</p><p>Land of the Rising Sun</p><p>Space Opera</p><p>Dragonquest</p><p><strong> Basic & Expert D&D 2E</strong> (Moldvay/Cook/Marsh)</p><p><strong> Top Secret</strong></p><p>The Morrow Project</p><p>Rolemaster (Arms Law & Claw Law)</p><p></p><p>And in 1981:</p><p>Aftermath</p><p>Bushido 2E</p><p><strong> Dragonquest 2E</strong></p><p>Universe</p><p>The Arduin Adventure ("basic set" for The Arduin Grimoire)</p><p><strong> Call of Cthulhu</strong></p><p><strong> Stormbringer</strong></p><p><strong> Champions</strong></p><p>Crimefighters (in Dragon #47)</p><p>Fringeworthy</p><p>The Mechanoid Invasion</p><p>Rolemaster (Spell Law)</p><p></p><p>and in 1982:</p><p><strong> Champions 2E</strong></p><p><strong> Villains & Vigilantes 2E</strong></p><p><strong> Universe 2E</strong></p><p>Worlds of Wonder</p><p>Behind Enemy Lines</p><p>Fantasy Wargaming (Try anything once, eh?)</p><p>FTL: 2448</p><p>Gangbusters</p><p><strong> Star Frontiers</strong></p><p><strong> Star Trek</strong></p><p>Recon</p><p>To Challenge Tomorrow (with Challengers; messy Ysgarth spin-off)</p><p>Rolemaster (Character Law & Campaign Law)</p><p></p><p>1983:</p><p><strong> Call of Cthulhu 2E</strong></p><p>Chivalry & Sorcery 2E</p><p>Empire of the Petal Throne 2E</p><p>(also Swords & Glory "2/3 E")</p><p>The Morrow Project 3E</p><p><strong> Basic & Expert D&D 3E</strong> (Mentzer)</p><p><strong> Gamma World 2E</strong></p><p><strong> Star Frontiers 2E</strong></p><p><strong> Star Trek 2E</strong></p><p>Bureau 13: Stalking the Night Fantastic</p><p><strong> Espionage </strong>(1985 2nd ed. = Danger International)</p><p><strong> James Bond 007</strong></p><p>Lands of Adventure (Lee Gold's "house" rules set, published by FGU)</p><p>Mercenaries, Spies & Private Eyes</p><p>Other Suns</p><p><strong> Palladium Fantasy Role Playing Game</strong></p><p>Powers & Perils</p><p>Ringworld</p><p>Superworld</p><p><strong> Timemaster</strong></p><p></p><p>Wow! 1984 was another watershed year -- but perhaps by then AD&D was no longer "king", eh?</p><p></p><p>Those are only games I encountered in actual play. Those in <strong>bold</strong> seemed especially prominent over periods of years and beyond my own circle. There were others I saw at first hand but not in play (e.g., Heroic Fantasy, Star Rovers), and still more of which I knew (e.g., Dragon Warriors, Swordbearer, and FGU's Wild West, Merc, Gangster!, Daredevils, Privateers & Gentlemen).</p><p></p><p>Most, if not all, of the above -- and more -- were either advertised or reviewed (or both) in Dragon, and probably in White Dwarf as well.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5033328, member: 80487"] I don't think it was quite king before the publication of the DMG in August of 1979 (more than a year after the PHB), although it was certainly heir apparent. Among the RPGs published before that year were: The Arduin Grimoire (not quite completely stand-alone -- but neither was AD&D yet!) [B] Original D&D[/B] [B] Basic D&D (Holmes)[/B] [B] Boot Hill[/B] Empire of the Petal Throne Metamorphosis Alpha [B] Gamma World[/B] En Garde [B] Tunnels & Trolls [/B] Monsters! Monsters! Bunnies & Burrows Chivalry & Sorcery Starships & Spacemen [B] The Fantasy Trip[/B] (although [I]In the Labyrinth[/I] was not until 1980) Spacequest [B] Traveller[/B] [B] RuneQuest[/B] Also published in 1979 were: Adventures in Fantasy [B] Tunnels & Trolls 3E[/B] [B] Boot Hill 2E[/B] [B] RuneQuest 2E[/B] [B] Villains & Vigilantes[/B] In 1980: [B] Tunnels & Trolls 4E[/B] [B] The Fantasy Trip[/B] ("Advanced" Melee & Wizard, ITL) Bushido Land of the Rising Sun Space Opera Dragonquest [B] Basic & Expert D&D 2E[/B] (Moldvay/Cook/Marsh) [B] Top Secret[/B] The Morrow Project Rolemaster (Arms Law & Claw Law) And in 1981: Aftermath Bushido 2E [B] Dragonquest 2E[/B] Universe The Arduin Adventure ("basic set" for The Arduin Grimoire) [B] Call of Cthulhu[/B] [B] Stormbringer[/B] [B] Champions[/B] Crimefighters (in Dragon #47) Fringeworthy The Mechanoid Invasion Rolemaster (Spell Law) and in 1982: [B] Champions 2E[/B] [B] Villains & Vigilantes 2E[/B] [B] Universe 2E[/B] Worlds of Wonder Behind Enemy Lines Fantasy Wargaming (Try anything once, eh?) FTL: 2448 Gangbusters [B] Star Frontiers[/B] [B] Star Trek[/B] Recon To Challenge Tomorrow (with Challengers; messy Ysgarth spin-off) Rolemaster (Character Law & Campaign Law) 1983: [B] Call of Cthulhu 2E[/B] Chivalry & Sorcery 2E Empire of the Petal Throne 2E (also Swords & Glory "2/3 E") The Morrow Project 3E [B] Basic & Expert D&D 3E[/B] (Mentzer) [B] Gamma World 2E[/B] [B] Star Frontiers 2E[/B] [B] Star Trek 2E[/B] Bureau 13: Stalking the Night Fantastic [B] Espionage [/B](1985 2nd ed. = Danger International) [B] James Bond 007[/B] Lands of Adventure (Lee Gold's "house" rules set, published by FGU) Mercenaries, Spies & Private Eyes Other Suns [B] Palladium Fantasy Role Playing Game[/B] Powers & Perils Ringworld Superworld [B] Timemaster[/B] Wow! 1984 was another watershed year -- but perhaps by then AD&D was no longer "king", eh? Those are only games I encountered in actual play. Those in [b]bold[/b] seemed especially prominent over periods of years and beyond my own circle. There were others I saw at first hand but not in play (e.g., Heroic Fantasy, Star Rovers), and still more of which I knew (e.g., Dragon Warriors, Swordbearer, and FGU's Wild West, Merc, Gangster!, Daredevils, Privateers & Gentlemen). Most, if not all, of the above -- and more -- were either advertised or reviewed (or both) in Dragon, and probably in White Dwarf as well. [/QUOTE]
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