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Ousting deities...
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<blockquote data-quote="Shirt Guy John" data-source="post: 195538" data-attributes="member: 2356"><p><strong>What? Huh?</strong></p><p></p><p>Okay, first off, Wisdom does not directly indicate conection to a spiritual force. It is by definition "a character's willpower, comon sense, perception, and intuition". I, uh, wouldn't use Charisma, as it is, yet again by game definition, "a character's force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness".</p><p></p><p>I have no idea why Sorcerers and Bards use Charisma. The first thing that pops into mind is maybe that it is the force of personality involved with Charisma. Internal power.... *shrug* hell, they don't really have an ability that's really for that.</p><p></p><p>Things that have to change without Gods? I would think, just about everything in the planar history. I mean, most of the planes are constructed and shaped by the Gods. You're gonna still have some sort of immensely powerful, uh... power. I think you're just thinking of making the Gods not care about or deal with mortals. I would say to just drop cleric and re-work the Paladin into more of a Crusader or Zealot(Drop the religious stuff and make it a code of ethics. Work along the lines of the Samari from Oriental Adventures). </p><p></p><p>I really don't think the rest of the class changes are God related, right?</p><p></p><p>Anywho, not a choice I would have made, personally, but if you can work it out without screwing with the game balance(and good luck with that one), it would be cool.</p><p></p><p>If you're just keeping the Cleric class because it heals, I would recomend searching through these boards for the "Healer" thread. It had good stuff for a non-religious healing class. Works out nicely.</p></blockquote><p></p>
[QUOTE="Shirt Guy John, post: 195538, member: 2356"] [b]What? Huh?[/b] Okay, first off, Wisdom does not directly indicate conection to a spiritual force. It is by definition "a character's willpower, comon sense, perception, and intuition". I, uh, wouldn't use Charisma, as it is, yet again by game definition, "a character's force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness". I have no idea why Sorcerers and Bards use Charisma. The first thing that pops into mind is maybe that it is the force of personality involved with Charisma. Internal power.... *shrug* hell, they don't really have an ability that's really for that. Things that have to change without Gods? I would think, just about everything in the planar history. I mean, most of the planes are constructed and shaped by the Gods. You're gonna still have some sort of immensely powerful, uh... power. I think you're just thinking of making the Gods not care about or deal with mortals. I would say to just drop cleric and re-work the Paladin into more of a Crusader or Zealot(Drop the religious stuff and make it a code of ethics. Work along the lines of the Samari from Oriental Adventures). I really don't think the rest of the class changes are God related, right? Anywho, not a choice I would have made, personally, but if you can work it out without screwing with the game balance(and good luck with that one), it would be cool. If you're just keeping the Cleric class because it heals, I would recomend searching through these boards for the "Healer" thread. It had good stuff for a non-religious healing class. Works out nicely. [/QUOTE]
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