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OUT NOW - DEEP SPACE - A SIMPLE SPACE ADVENTURE TTRPG
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<blockquote data-quote="Jonathan Hicks" data-source="post: 9256580" data-attributes="member: 6928685"><p><strong>OUT NOW!</strong></p><p></p><p><a href="https://www.drivethrurpg.com/product/469636/DEEP-SPACE-SUPPLEMENT-4--THE-EXPLORERS-COMPANION?affiliate_id=235084" target="_blank"><strong>DEEP SPACE SUPPLEMENT #5 - A SPACE TRADER'S LIFE</strong></a></p><p></p><p><strong>A 3-page supplement for the Deep Space roleplaying game.</strong></p><p></p><p style="text-align: justify">“<em>Life in the spaceways ain’t all zap-boom adventures or blast-crak excitement like the Buster Harris show, peoples. There’s serious business out there and if you can get the right ship, the right cargo and a half-decent crew, you can make a serious amount of Sterling amongst the stars.</em></p> <p style="text-align: justify"><em></em></p> <p style="text-align: justify"><em>Of course, you </em>can<em> always have a go at zap-boom and blast-crak stuff; there’s money to be made any which way.”</em></p> <p style="text-align: justify"><em></em></p> <p style="text-align: justify"><em><strong>Cmdr. James Sonne of </strong></em><strong>‘The Daring Dan’</strong></p> <p style="text-align: justify"></p> <p style="text-align: justify">There’s a lot of planets out there and the Star System Generator in the core rulebook lets you create a multitude of random worlds. Each of these worlds has a score for Planetary Resources and the higher this is the more desirable a world is because of it’s natural resources. These scores also indicate how wealthy a planet is, so the higher the score the more money it generates as it ships it’s resources off-world. This is where Space Traders come in.</p> <p style="text-align: justify"></p> <p style="text-align: justify">Using the Planetary Resources Score (PRS), they can work out how much money they can make from a successful trip to another world and what kind of cargo they can expect to find. But it all starts with a starship.</p><p></p><p><img src="https://www.drivethrurpg.com/images/5091/469636.jpg" alt="[RPGnet] OUT NOW - DEEP SPACE - A SIMPLE SPACE ADVENTURE TTRPG: {filename}.{extension}" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Jonathan Hicks, post: 9256580, member: 6928685"] [B]OUT NOW![/B] [URL='https://www.drivethrurpg.com/product/469636/DEEP-SPACE-SUPPLEMENT-4--THE-EXPLORERS-COMPANION?affiliate_id=235084'][B]DEEP SPACE SUPPLEMENT #5 - A SPACE TRADER'S LIFE[/B][/URL] [B]A 3-page supplement for the Deep Space roleplaying game.[/B] [JUSTIFY]“[I]Life in the spaceways ain’t all zap-boom adventures or blast-crak excitement like the Buster Harris show, peoples. There’s serious business out there and if you can get the right ship, the right cargo and a half-decent crew, you can make a serious amount of Sterling amongst the stars. Of course, you [/I]can[I] always have a go at zap-boom and blast-crak stuff; there’s money to be made any which way.” [B]Cmdr. James Sonne of [/B][/I][B]‘The Daring Dan’[/B] There’s a lot of planets out there and the Star System Generator in the core rulebook lets you create a multitude of random worlds. Each of these worlds has a score for Planetary Resources and the higher this is the more desirable a world is because of it’s natural resources. These scores also indicate how wealthy a planet is, so the higher the score the more money it generates as it ships it’s resources off-world. This is where Space Traders come in. Using the Planetary Resources Score (PRS), they can work out how much money they can make from a successful trip to another world and what kind of cargo they can expect to find. But it all starts with a starship.[/JUSTIFY] [IMG alt="[RPGnet] OUT NOW - DEEP SPACE - A SIMPLE SPACE ADVENTURE TTRPG: {filename}.{extension}"]https://www.drivethrurpg.com/images/5091/469636.jpg[/IMG] [/QUOTE]
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