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Out-of-Body Travel and Experience
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<blockquote data-quote="candidus_cogitens" data-source="post: 1275205" data-attributes="member: 770"><p>Yes, I should have explained that the reason some sort of consequence is necessary is that I want to make out-of-body travel much more common than the Astral Projection spell. That spell is, and should remain, something special. I want normal, low-level characters to have opportunities to experience the spriti world, but I want the dangers to be real. I don't want them to just go out there hoping to get lucky and win some XP, assuring themselves that if they get smacked, they'll just return safely to their regular bodies.</p><p></p><p>I like the idea of Wisdom damage. That would work nicely with another idea I had which was that there would be a risk of partial insanity. </p><p></p><p>Aaron's approach is also interesting . . . perhaps simpler. Just create a creature that would create the threat, rather than creating a game mechanic. </p><p></p><p>Dan mentioned level-drain, which might be the perfect kind of threat for my campaign, since I do not want the threat to be as severe as a risk of permanent death. I could just fill the spirit-world with creatures that drain levels. This would be enough to make them fear spiritworld travel, but not so much of a threat that I could not in good conscience levy it against them if they mustered the courage to step out of the material world (which I want them to do).</p><p></p><p>Thanks for the ideas. More would be welcome.</p></blockquote><p></p>
[QUOTE="candidus_cogitens, post: 1275205, member: 770"] Yes, I should have explained that the reason some sort of consequence is necessary is that I want to make out-of-body travel much more common than the Astral Projection spell. That spell is, and should remain, something special. I want normal, low-level characters to have opportunities to experience the spriti world, but I want the dangers to be real. I don't want them to just go out there hoping to get lucky and win some XP, assuring themselves that if they get smacked, they'll just return safely to their regular bodies. I like the idea of Wisdom damage. That would work nicely with another idea I had which was that there would be a risk of partial insanity. Aaron's approach is also interesting . . . perhaps simpler. Just create a creature that would create the threat, rather than creating a game mechanic. Dan mentioned level-drain, which might be the perfect kind of threat for my campaign, since I do not want the threat to be as severe as a risk of permanent death. I could just fill the spirit-world with creatures that drain levels. This would be enough to make them fear spiritworld travel, but not so much of a threat that I could not in good conscience levy it against them if they mustered the courage to step out of the material world (which I want them to do). Thanks for the ideas. More would be welcome. [/QUOTE]
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