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<blockquote data-quote="Manbearcat" data-source="post: 8570030" data-attributes="member: 6696971"><p>I'm less concerned about the people breaking those conventions. I'm more talking about the people observing those conventions. Those conventions are similar to the ones in the lead post.</p><p></p><p>* This overly conspicuous NPC is dropping papers everywhere > I'm supposed to follow breadcrumbs > I follow breadcrumbs</p><p></p><p>* I feel like I'm not authentically playing my PC if I acquiesce to this other PC in this moment (which might be about a dramatic need or about keeping the party together) > Someone has to compromise > I'll compromise</p><p></p><p>Its not just "don't be a dick" in that someone is actively creating a hostile environment or ignoring conceits...its also about table time...and mechanical considerations that are either absent from the system entirely or put a strain on the system (eg how do we resolve social conflict between PCs...or splitting the party strains the game's attrition and resource scheduling model).</p><p></p><p>#4 is involved in that for sure (or we need to create a # 5).</p><p></p><p>EDIT - Then there is this like a meta-metagaming.</p><p></p><p>Don't do the thing (because x, y, z - which may be about lack of robust mechanics to resolve play, or table time, or social contract) and don't talk about the thing while you're not doing the thing because we either want to pretend that we're not playing a game or we want to pretend that system doesn't matter and you can just free play your way through any system bottleneck (see The First Rule of Planchette Club)...so long as you just acquiesce to another participant at the table (GM or another player)...which, in retrospect...isn't even doing the thing in the first place.</p><p></p><p>Its like metagaming that pretends its not happening that circles back to metagaming to ensure it doesn't exist (?). Formulated as such:</p><p></p><p>My PC disagrees with your PC > crap the system doesn't give us the means to resolve this mechanically and/or a participant refuses to resolve it mechanically and/or another participant doesn't want to spend table time on it > cosplay out your acquiescence to another PC to move past the bottleneck or pretend the disagreement doesn't exist.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8570030, member: 6696971"] I'm less concerned about the people breaking those conventions. I'm more talking about the people observing those conventions. Those conventions are similar to the ones in the lead post. * This overly conspicuous NPC is dropping papers everywhere > I'm supposed to follow breadcrumbs > I follow breadcrumbs * I feel like I'm not authentically playing my PC if I acquiesce to this other PC in this moment (which might be about a dramatic need or about keeping the party together) > Someone has to compromise > I'll compromise Its not just "don't be a dick" in that someone is actively creating a hostile environment or ignoring conceits...its also about table time...and mechanical considerations that are either absent from the system entirely or put a strain on the system (eg how do we resolve social conflict between PCs...or splitting the party strains the game's attrition and resource scheduling model). #4 is involved in that for sure (or we need to create a # 5). EDIT - Then there is this like a meta-metagaming. Don't do the thing (because x, y, z - which may be about lack of robust mechanics to resolve play, or table time, or social contract) and don't talk about the thing while you're not doing the thing because we either want to pretend that we're not playing a game or we want to pretend that system doesn't matter and you can just free play your way through any system bottleneck (see The First Rule of Planchette Club)...so long as you just acquiesce to another participant at the table (GM or another player)...which, in retrospect...isn't even doing the thing in the first place. Its like metagaming that pretends its not happening that circles back to metagaming to ensure it doesn't exist (?). Formulated as such: My PC disagrees with your PC > crap the system doesn't give us the means to resolve this mechanically and/or a participant refuses to resolve it mechanically and/or another participant doesn't want to spend table time on it > cosplay out your acquiescence to another PC to move past the bottleneck or pretend the disagreement doesn't exist. [/QUOTE]
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