Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Out-of-character/metagame knowledge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8570113" data-attributes="member: 6785785"><p>I think your breakdown of different metagame categories is interesting. And your #4 is perhaps the least direct. But I don't know if it's all that uncommon.</p><p></p><p>I also don't think it's a problem. For many groups, having a hook like a mage dropping his notes all over which catches their eye and then leads them to the adventure is perfectly fine. It implies at least some level of path to be followed, though, which many folks claim is unwanted, although I don't think that's always the case. Many players will sit down at a game and see the "Wild Beyond the Witchlight" book sitting there, and they'll know they're supposed to engage with that adventure.</p><p></p><p>I've had a kind of interesting experience with this in my weekly D&D 5e game. We've been rotating GMs every so often, so each of us has taken a turn and kind of run an adventure or a series of scenarios, and then handed it off to the next person to take over. We play online and by theater of the mind. So far, the focus of play has been the home town of the PCs' and their efforts to defend it and their people. The most recent GM has kind of veered away from that by deciding to incorporate the Wild Beyond the Witchlight book.</p><p></p><p>Many of the players aren't following current releases and so on, so they didn't realize that coming across the Witchlight Carnival was an indication that we were heading into prepped adventure territory. Because we're playing online and theater of the mind, there were no visual cues like a book or handouts or maps that indicated prepped adventure. I recognized it right away, but didn't say anything. It was interesting to see how different players struggled to engage with what was happening. They didn't realize there was a prepared adventure, and the elements were so far removed from what we were doing, that it started to bog down. Essentially, the GM was kind of throwing out hooks and the players weren't realizing they were hooks, and so things weren't really going anywhere.</p><p></p><p>So I chimed in and said "This is the Wilds Beyond the Witchlight adventure, right?" and the GM confirmed. Once that happened, the players started biting the hooks. It was like they could now see the structure of play, and so they knew how to proceed. It was kind of amazing.</p><p></p><p>Again, nothing wrong with that kind of play at all. But I don't think that preferring something different, or at least asking if there can be a different method, is about folks who don't want to engage with play. I was a player in this game, and although I'm not crazy about Wilds Beyond the Witchlight, I'm happy to keep going and see it through. A couple sessions after the initial rockiness, and we're now having fun.</p><p></p><p>But if someone wanted to approach play from a different way, how can they do so?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8570113, member: 6785785"] I think your breakdown of different metagame categories is interesting. And your #4 is perhaps the least direct. But I don't know if it's all that uncommon. I also don't think it's a problem. For many groups, having a hook like a mage dropping his notes all over which catches their eye and then leads them to the adventure is perfectly fine. It implies at least some level of path to be followed, though, which many folks claim is unwanted, although I don't think that's always the case. Many players will sit down at a game and see the "Wild Beyond the Witchlight" book sitting there, and they'll know they're supposed to engage with that adventure. I've had a kind of interesting experience with this in my weekly D&D 5e game. We've been rotating GMs every so often, so each of us has taken a turn and kind of run an adventure or a series of scenarios, and then handed it off to the next person to take over. We play online and by theater of the mind. So far, the focus of play has been the home town of the PCs' and their efforts to defend it and their people. The most recent GM has kind of veered away from that by deciding to incorporate the Wild Beyond the Witchlight book. Many of the players aren't following current releases and so on, so they didn't realize that coming across the Witchlight Carnival was an indication that we were heading into prepped adventure territory. Because we're playing online and theater of the mind, there were no visual cues like a book or handouts or maps that indicated prepped adventure. I recognized it right away, but didn't say anything. It was interesting to see how different players struggled to engage with what was happening. They didn't realize there was a prepared adventure, and the elements were so far removed from what we were doing, that it started to bog down. Essentially, the GM was kind of throwing out hooks and the players weren't realizing they were hooks, and so things weren't really going anywhere. So I chimed in and said "This is the Wilds Beyond the Witchlight adventure, right?" and the GM confirmed. Once that happened, the players started biting the hooks. It was like they could now see the structure of play, and so they knew how to proceed. It was kind of amazing. Again, nothing wrong with that kind of play at all. But I don't think that preferring something different, or at least asking if there can be a different method, is about folks who don't want to engage with play. I was a player in this game, and although I'm not crazy about Wilds Beyond the Witchlight, I'm happy to keep going and see it through. A couple sessions after the initial rockiness, and we're now having fun. But if someone wanted to approach play from a different way, how can they do so? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Out-of-character/metagame knowledge
Top