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<blockquote data-quote="uzirath" data-source="post: 8570551" data-attributes="member: 8495"><p>I like this write-up. Gave me a lot to think about. This last bit made me think about how my play decisions in most RPGs are informed by information on multiple levels. I definitely think about my character and what they would do in any given situation. This may be informed to different degrees by the mechanics of the game (i.e., particular disadvantages in GURPS). But I've been a GM long enough to also be thinking about the pacing of the game and the fun of the other players. If one player seems to be zoning out or hasn't had much spotlight time, I might choose to do something that engages with their character's dramatic threads. </p><p></p><p>In ye olden days, I only publicly engaged in terms of my character motivations. That was seen as the "right" way to play. The other inputs would be handled more subtly. More recently, I tend to be more transparent, so I might just say aloud, "How can we focus this scene on Bartleby?"</p><p></p><p>I don't know how this impacts the larger theoretical discussion here, except to say that I presume that most players consciously or unconsciously engage in their play from multiple perspectives.</p></blockquote><p></p>
[QUOTE="uzirath, post: 8570551, member: 8495"] I like this write-up. Gave me a lot to think about. This last bit made me think about how my play decisions in most RPGs are informed by information on multiple levels. I definitely think about my character and what they would do in any given situation. This may be informed to different degrees by the mechanics of the game (i.e., particular disadvantages in GURPS). But I've been a GM long enough to also be thinking about the pacing of the game and the fun of the other players. If one player seems to be zoning out or hasn't had much spotlight time, I might choose to do something that engages with their character's dramatic threads. In ye olden days, I only publicly engaged in terms of my character motivations. That was seen as the "right" way to play. The other inputs would be handled more subtly. More recently, I tend to be more transparent, so I might just say aloud, "How can we focus this scene on Bartleby?" I don't know how this impacts the larger theoretical discussion here, except to say that I presume that most players consciously or unconsciously engage in their play from multiple perspectives. [/QUOTE]
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