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<blockquote data-quote="James Gasik" data-source="post: 8572702" data-attributes="member: 6877472"><p>Oh yeah, these were short adventures intended to be run in a couple of hours, so they weren't usually very free-form. You were on a railroad, though you usually had a little freedom to tackle objectives, like, there's three leads, take them in any order you want, you're eventually going to end up in the final encounter, with maybe a few changes in difficulty based on your decisions/success at the skill challenge.</p><p></p><p>And yeah, making the players look like idiots when they had no reason to know otherwise is pretty shabby, but while this was frustrating, there were only a few LFR modules I truly despised- it's hard to write an adventure for an "average party" when there was no telling who or what would belly up to the table.</p><p></p><p>And as I recall, the people who kept LFR going were volunteers, not paid staff.</p><p></p><p>For an example of a really bad scenario, "Dancing Shadows" has this big fight with a Black Dragon. When it gets low on hit points, the adventure says it dives into the swamp and escapes (it rejoins it's mate and gets some hit points back for the final battle).</p><p></p><p>I had it slowed reducing it's speed to like 20 ft. when the DM announced "the dragon swims away" and I was like, wait, what now? "That's what the adventure says, it gets away."</p><p></p><p>Very frustrating. I ran into something similar in 5e Adventure League, where an enemy flees under cover of darkness, as if the writer forgot Warlocks with Devil's Sight and 250' range Eldritch Blasts were a thing!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8572702, member: 6877472"] Oh yeah, these were short adventures intended to be run in a couple of hours, so they weren't usually very free-form. You were on a railroad, though you usually had a little freedom to tackle objectives, like, there's three leads, take them in any order you want, you're eventually going to end up in the final encounter, with maybe a few changes in difficulty based on your decisions/success at the skill challenge. And yeah, making the players look like idiots when they had no reason to know otherwise is pretty shabby, but while this was frustrating, there were only a few LFR modules I truly despised- it's hard to write an adventure for an "average party" when there was no telling who or what would belly up to the table. And as I recall, the people who kept LFR going were volunteers, not paid staff. For an example of a really bad scenario, "Dancing Shadows" has this big fight with a Black Dragon. When it gets low on hit points, the adventure says it dives into the swamp and escapes (it rejoins it's mate and gets some hit points back for the final battle). I had it slowed reducing it's speed to like 20 ft. when the DM announced "the dragon swims away" and I was like, wait, what now? "That's what the adventure says, it gets away." Very frustrating. I ran into something similar in 5e Adventure League, where an enemy flees under cover of darkness, as if the writer forgot Warlocks with Devil's Sight and 250' range Eldritch Blasts were a thing! [/QUOTE]
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