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<blockquote data-quote="Manbearcat" data-source="post: 8573000" data-attributes="member: 6696971"><p>There is a whole lot of daylight between accepting the premise of play before play begins (picking up Risk instead of Bingo because Risk) and intraplay shenanigans that is either unrelated or potentially contra (but not clearly - to be sussed out) to that initial buy-in.</p><p></p><p>And there is enough stuff in that intraplay bin that the question remains interesting.</p><p></p><p>An easy examples of this would be Blades (because it was brought up):</p><p></p><p>* Players consistently observing the many and varied Player Best Practices is fundamentally part of that initial buy-in to premise.</p><p></p><p>* Players deciding that they can/should/shouldn’t/will subvert/pursue a dramatic need in this moment of play and prioritize this Score or an alternative Score because of (a) a pressing Setting/Faction Clock is about to go boom or (b) they’re At War and they are disincentevized from not resolving that situation or (c) someone’s Contact or a Crew Friend or an important Faction Ally needs immediate help or (d) there is an uncommonly lucrative opportunity on the table (but with a catch) or (e) a Crew member is becoming too much of a problem to ignore the impending confrontation that has been lurking.</p><p></p><p>There is a lot of thought that must go into skillfully offloading things into DTAs if possible (and you have the redources) and juggling/prioritizing all the various and sundry interests/threats on your personal and your Crew’s menu. The bulk of that stuff will be entirely in character. But some of it will absolutely be, in part, metagame-driven. There are too many moving parts and consequential widgets to not have their be substantial bleed between the two. Skillfully threading that needle is a huge part of what makes that game do it’s thing.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8573000, member: 6696971"] There is a whole lot of daylight between accepting the premise of play before play begins (picking up Risk instead of Bingo because Risk) and intraplay shenanigans that is either unrelated or potentially contra (but not clearly - to be sussed out) to that initial buy-in. And there is enough stuff in that intraplay bin that the question remains interesting. An easy examples of this would be Blades (because it was brought up): * Players consistently observing the many and varied Player Best Practices is fundamentally part of that initial buy-in to premise. * Players deciding that they can/should/shouldn’t/will subvert/pursue a dramatic need in this moment of play and prioritize this Score or an alternative Score because of (a) a pressing Setting/Faction Clock is about to go boom or (b) they’re At War and they are disincentevized from not resolving that situation or (c) someone’s Contact or a Crew Friend or an important Faction Ally needs immediate help or (d) there is an uncommonly lucrative opportunity on the table (but with a catch) or (e) a Crew member is becoming too much of a problem to ignore the impending confrontation that has been lurking. There is a lot of thought that must go into skillfully offloading things into DTAs if possible (and you have the redources) and juggling/prioritizing all the various and sundry interests/threats on your personal and your Crew’s menu. The bulk of that stuff will be entirely in character. But some of it will absolutely be, in part, metagame-driven. There are too many moving parts and consequential widgets to not have their be substantial bleed between the two. Skillfully threading that needle is a huge part of what makes that game do it’s thing. [/QUOTE]
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