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<blockquote data-quote="hawkeyefan" data-source="post: 8573073" data-attributes="member: 6785785"><p>My apologies for not really worrying about what you consider unproductive or well-trod ground. I realize there are plenty of things that we discus on here that date back to the earliest days of the hobby. That they are still being discussed means they're still relevant. </p><p></p><p>Can D&D 5e be played differently than it's presented? Sure. Was that the case in the examples from my game that were being discussed? No, it wasn't. It was literally a case of the GM preserving his prepared material. The witch escaped so we could encounter her again later. The duke's men found us in the farmhouse because the GM had prepared a conflict with the soldiers. </p><p></p><p></p><p></p><p></p><p>No, I think metagaming suits in the sense that this is not initial buy in, but actual playing of the game. It's not acceptance that we're living in a fantasy world where there are tieflings and raging barbarians and okay here we go.... it's acceptance that this half-elf mage's dropped notes are meant to prompt an adventure of some kind. It's about how much some games rely on this in order to function. Some games rely on it more than others.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8573073, member: 6785785"] My apologies for not really worrying about what you consider unproductive or well-trod ground. I realize there are plenty of things that we discus on here that date back to the earliest days of the hobby. That they are still being discussed means they're still relevant. Can D&D 5e be played differently than it's presented? Sure. Was that the case in the examples from my game that were being discussed? No, it wasn't. It was literally a case of the GM preserving his prepared material. The witch escaped so we could encounter her again later. The duke's men found us in the farmhouse because the GM had prepared a conflict with the soldiers. No, I think metagaming suits in the sense that this is not initial buy in, but actual playing of the game. It's not acceptance that we're living in a fantasy world where there are tieflings and raging barbarians and okay here we go.... it's acceptance that this half-elf mage's dropped notes are meant to prompt an adventure of some kind. It's about how much some games rely on this in order to function. Some games rely on it more than others. [/QUOTE]
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