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<blockquote data-quote="hawkeyefan" data-source="post: 8575325" data-attributes="member: 6785785"><p>Right. I think it's dull and silly to ask or expect players not to use their knowledge in those situations. The issue in those cases is the decision to use those monsters. If I use trolls in my game, it's about "can the PCs beat these trolls" not "can the players pretend to not know that fire will help them beat the trolls". As a GM, I'm not focusing on the deployment of fire as problematic in any way. The only way a scenario where there's a monster with an unknown weakness can be interesting is that first time, when no one actually knows the weakness. After that, you need to find other ways to make the monster interesting. </p><p></p><p>Metagaming is always present. It's not avoidable. What I think is interesting is how it affects play, and what is considered acceptable or unacceptable to individuals and why.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8575325, member: 6785785"] Right. I think it's dull and silly to ask or expect players not to use their knowledge in those situations. The issue in those cases is the decision to use those monsters. If I use trolls in my game, it's about "can the PCs beat these trolls" not "can the players pretend to not know that fire will help them beat the trolls". As a GM, I'm not focusing on the deployment of fire as problematic in any way. The only way a scenario where there's a monster with an unknown weakness can be interesting is that first time, when no one actually knows the weakness. After that, you need to find other ways to make the monster interesting. Metagaming is always present. It's not avoidable. What I think is interesting is how it affects play, and what is considered acceptable or unacceptable to individuals and why. [/QUOTE]
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