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<blockquote data-quote="Lanefan" data-source="post: 8575487" data-attributes="member: 29398"><p>So far, this is brilliant!</p><p></p><p>Well, of course - that's the point! The players here are merely reflecting their PCs' annoyance; and obviously the PCs - as with anyone caught in a horror-movie-trope scenario - aren't going to be having much fun.</p><p></p><p>Makes it all the more satisfying for them when they do eventually kill it.</p><p></p><p>And from what I can tell by your write-up above, you did a great job of setting the atmosphere (a dim and perhaps spooky forest) and describing what the PCs saw - a big fast-moving green <em>thing</em> that now and then did a run-and-slash through the party or picked off any stragglers. The PCs initially have no idea what this thing is and therefore neither should the players; they might be able to guess (rightly or wrongly) but that's it until they find a way to get a good look at it; meaning <em>you had good reason to deny the information</em>.</p><p></p><p>Again, that's the point - you're having the monster act intelligently and make itself into much more of a threat* than on paper it otherwise might be. This sort of thing is what can keep otherwise-weak monsters viable as opponents as PCs get higher in level and power.</p><p></p><p>* - or perceived threat - perception is everything in horror-themed scenes like this.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8575487, member: 29398"] So far, this is brilliant! Well, of course - that's the point! The players here are merely reflecting their PCs' annoyance; and obviously the PCs - as with anyone caught in a horror-movie-trope scenario - aren't going to be having much fun. Makes it all the more satisfying for them when they do eventually kill it. And from what I can tell by your write-up above, you did a great job of setting the atmosphere (a dim and perhaps spooky forest) and describing what the PCs saw - a big fast-moving green [I]thing[/I] that now and then did a run-and-slash through the party or picked off any stragglers. The PCs initially have no idea what this thing is and therefore neither should the players; they might be able to guess (rightly or wrongly) but that's it until they find a way to get a good look at it; meaning [I]you had good reason to deny the information[/I]. Again, that's the point - you're having the monster act intelligently and make itself into much more of a threat* than on paper it otherwise might be. This sort of thing is what can keep otherwise-weak monsters viable as opponents as PCs get higher in level and power. * - or perceived threat - perception is everything in horror-themed scenes like this. [/QUOTE]
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