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General Tabletop Discussion
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Out of combat balance - skills trained and known
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7477031" data-attributes="member: 82106"><p>Yes, fortifications and siege engines are certainly the sorts of things you'd use Engineering for, amongst others. In terms of what you put into which skill, I'm more worried about 'propensities' or 'knacks' and how the skill distribution indicates approaches to problem solving than to 'logic' of what things people learn as specific topics. So, yeah, maybe clockwork and building castles ARE different. Maybe even in terms of approaches to doing things. Thievery could work, it certainly has in the past.</p><p></p><p>I don't think clockwork manipulation and lock picking are really very different. Though 'breaking into things' and 'making machines and devices' are rather different approaches. Anyway, Gygax had Find/Remove Traps and Pick Locks as separate thief skills (not that this means much, but so it is).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7477031, member: 82106"] Yes, fortifications and siege engines are certainly the sorts of things you'd use Engineering for, amongst others. In terms of what you put into which skill, I'm more worried about 'propensities' or 'knacks' and how the skill distribution indicates approaches to problem solving than to 'logic' of what things people learn as specific topics. So, yeah, maybe clockwork and building castles ARE different. Maybe even in terms of approaches to doing things. Thievery could work, it certainly has in the past. I don't think clockwork manipulation and lock picking are really very different. Though 'breaking into things' and 'making machines and devices' are rather different approaches. Anyway, Gygax had Find/Remove Traps and Pick Locks as separate thief skills (not that this means much, but so it is). [/QUOTE]
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Out of combat balance - skills trained and known
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