Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Out of Combat Casting: Lower Level, More Power.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Simth" data-source="post: 5727350" data-attributes="member: 29252"><p>If done willy-nilly, yes.</p><p></p><p>You see, the spells you generally cast out of combat are done because they meet one of the following criteria:</p><p></p><p>1) They have an immediate effect not particularly applicable to combat (e.g., Teleport, Cure spells, the assorted fix-it spells, Knock, Make Whole, et cetera). </p><p>2) They have an effect on combat statistics, but a long-enough duration that you can cast them beforehand without overly much difficulty (Mage Armor, Greater Magic Weapon, Magic Vestments, Heroes' Feast, Endure Elements, and so on).</p><p>3) They have a very long (or Permanent, or Instant) duration already.</p><p></p><p>Basically, any spell you cast where you don't much care what the casting time is because it's not something you need to do in the middle of a fight. Anything that already has a ten minutes/level or longer duration is cast out of combat. The low-level healing spells are cast out of combat. Travel spells are usually cast out of combat. Utility spells are usually cast out of combat. Any of these? If you them and make them lower-level versions of themselves by adding casting time... you've basically just given the caster a low-expense (not free - spell research has an expense associated) upgrade that's fairly significant. Casters are already strong enough. </p><p></p><p>Likewise, if you take a combat buff (call it minutes/level or less) and give it an increased casting time to justify making it a 10 minutes/level duration spell of the same level, and you've just increased the odds that people will be buffed to the gills - as now that Shield spell will likely last three or four encounters, the Fighter has a lot less need for those +2 Gauntlets of Ogre Strength when he can get a +4 from the Wizard that'll last all day, and so on. Again: You've basically just given the caster a low-expense upgrade that's fairly significant. Casters are already strong enough. They don't need the boost.</p><p></p><p>Now, a ten minute casting time on Fireball? It'll probably see use a few times in exactly the right campaign. Otherwise, it's basically useless. Spells that are almost always going to be used in combat as-is are not going to be gamebreaking if you drop them a level, give them a ten-minute casting time, and don't make any further changes.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 5727350, member: 29252"] If done willy-nilly, yes. You see, the spells you generally cast out of combat are done because they meet one of the following criteria: 1) They have an immediate effect not particularly applicable to combat (e.g., Teleport, Cure spells, the assorted fix-it spells, Knock, Make Whole, et cetera). 2) They have an effect on combat statistics, but a long-enough duration that you can cast them beforehand without overly much difficulty (Mage Armor, Greater Magic Weapon, Magic Vestments, Heroes' Feast, Endure Elements, and so on). 3) They have a very long (or Permanent, or Instant) duration already. Basically, any spell you cast where you don't much care what the casting time is because it's not something you need to do in the middle of a fight. Anything that already has a ten minutes/level or longer duration is cast out of combat. The low-level healing spells are cast out of combat. Travel spells are usually cast out of combat. Utility spells are usually cast out of combat. Any of these? If you them and make them lower-level versions of themselves by adding casting time... you've basically just given the caster a low-expense (not free - spell research has an expense associated) upgrade that's fairly significant. Casters are already strong enough. Likewise, if you take a combat buff (call it minutes/level or less) and give it an increased casting time to justify making it a 10 minutes/level duration spell of the same level, and you've just increased the odds that people will be buffed to the gills - as now that Shield spell will likely last three or four encounters, the Fighter has a lot less need for those +2 Gauntlets of Ogre Strength when he can get a +4 from the Wizard that'll last all day, and so on. Again: You've basically just given the caster a low-expense upgrade that's fairly significant. Casters are already strong enough. They don't need the boost. Now, a ten minute casting time on Fireball? It'll probably see use a few times in exactly the right campaign. Otherwise, it's basically useless. Spells that are almost always going to be used in combat as-is are not going to be gamebreaking if you drop them a level, give them a ten-minute casting time, and don't make any further changes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Out of Combat Casting: Lower Level, More Power.
Top