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<blockquote data-quote="Capricia" data-source="post: 6330808" data-attributes="member: 6777135"><p>Two things. First, say the wizard casts 4 level 2 spells in combat throughout the day. Then he needs to cast Comprehend Languages. Party's screwed! Oh wait, no, he can just use a level 3 slot. You can prepare 25 spells, cast 10...and you will will have 25 spells prepared.</p><p></p><p>Second, if you do get to the point that the wizard is running low on spell slots at the higher levels...that means that the wizard has been pulling more than their share of weight and absolutely dominating things with powerful, campaign and combat trivializing effects. The more spells they cast, the less flexible they become, but that also means that the more value they've added to the party.</p><p></p><p>[ATTACH]62652[/ATTACH]</p><p></p><p></p><p></p><p></p><p></p><p>Yes, the pillars aren't equal. DnD is all about the combat to be sure. But spells take up a third of the basic rules with literally hundreds more to come, and even though they tilt towards combat, a hearty chunk of them are about snapping the other two pillars in half.</p><p></p><p>But, say for instance that the Combat Pillar is three times as important as the other two combined. For a "balanced" game then, you would need the Fighter to be three times as good at fighting as the Wizard. The fighter would weep with joy if it could be just as good as the wizard at combat.</p></blockquote><p></p>
[QUOTE="Capricia, post: 6330808, member: 6777135"] Two things. First, say the wizard casts 4 level 2 spells in combat throughout the day. Then he needs to cast Comprehend Languages. Party's screwed! Oh wait, no, he can just use a level 3 slot. You can prepare 25 spells, cast 10...and you will will have 25 spells prepared. Second, if you do get to the point that the wizard is running low on spell slots at the higher levels...that means that the wizard has been pulling more than their share of weight and absolutely dominating things with powerful, campaign and combat trivializing effects. The more spells they cast, the less flexible they become, but that also means that the more value they've added to the party. [ATTACH=CONFIG]62652._xfImport[/ATTACH] Yes, the pillars aren't equal. DnD is all about the combat to be sure. But spells take up a third of the basic rules with literally hundreds more to come, and even though they tilt towards combat, a hearty chunk of them are about snapping the other two pillars in half. But, say for instance that the Combat Pillar is three times as important as the other two combined. For a "balanced" game then, you would need the Fighter to be three times as good at fighting as the Wizard. The fighter would weep with joy if it could be just as good as the wizard at combat. [/QUOTE]
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