Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Out of Combat Utility Analysis
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadras" data-source="post: 6330853" data-attributes="member: 6688277"><p>If you would like a perfect balance, you would need to modify the system or play a different game. Throughout the 2-year playtest one could easily see which direction they were heading, certainly one could based on the last playtest packet. So the "basic" playstyle is certainly not new to anyone here. </p><p></p><p>The balance you seek with your numbers, suggests you might need to limit the spells a caster gains, perhaps even remove some of the more contentious ones (invisibility, fly...etc) and then see about curbing some other special features until your numbers are in harmony with what feels right for you and your group. But, I ask, before you go ahead and do all that - have you actually tested the system by playing it for 3-4 sessions to see what the player of the fighter in the group actually says or how the group feels about the games inherent "designed-balance" or is this solely based on a cold read-through of the rules?</p><p></p><p>Our experience has been that everyone in the group feels like they have contributed equally and everyone is essential, but that is our experience, I certainly cannot argue if your table has yielded different results.</p></blockquote><p></p>
[QUOTE="Sadras, post: 6330853, member: 6688277"] If you would like a perfect balance, you would need to modify the system or play a different game. Throughout the 2-year playtest one could easily see which direction they were heading, certainly one could based on the last playtest packet. So the "basic" playstyle is certainly not new to anyone here. The balance you seek with your numbers, suggests you might need to limit the spells a caster gains, perhaps even remove some of the more contentious ones (invisibility, fly...etc) and then see about curbing some other special features until your numbers are in harmony with what feels right for you and your group. But, I ask, before you go ahead and do all that - have you actually tested the system by playing it for 3-4 sessions to see what the player of the fighter in the group actually says or how the group feels about the games inherent "designed-balance" or is this solely based on a cold read-through of the rules? Our experience has been that everyone in the group feels like they have contributed equally and everyone is essential, but that is our experience, I certainly cannot argue if your table has yielded different results. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Out of Combat Utility Analysis
Top