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Out of Combat Utility Analysis
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<blockquote data-quote="Ruin Explorer" data-source="post: 6330854" data-attributes="member: 18"><p>Yep. This is why the PHB is make-or-break for running 5E for me. Unless it expands what can be done with the stuff Fighters and Rogues have, I don't think it's likely I'll want to get more books as a DM.</p><p></p><p>Just as a point of order, I find it completely idiotic that spellcasters, especially Wizards, who have supposedly devoted so much learning to their craft, get the exact same number of skills, as, say Fighters, and only two less than Rogues. I think one easy semi-fix would be to simply give all non-full casters a couple of extra skills. It's particularly a bad problem given INT and WIS support 5 Skills each - so even if you aren't Proficient, you've got a big bonus to important skills just for being a Wizard, Cleric or Druid (CHA is next with 4 - and is, surprise-surprise, associated with the other "full caster" classes - Bard and Warlock).</p><p></p><p>A Fighter's best stats are LIKELY (not certain, merely likely) to be STR and CON - STR supports 1 skill, albeit a really solid one (Athletics), and CON supports a magnificent 0 skills. Rogues are at least likely to be good at DEX (3 skills, all of which most Rogues will possess) and might have a good CHA (again, 4 skills).</p><p></p><p>So the casters have got all their spells, particularly Cantrips, which are staggering utility in practice, I find, Ritual Magic, which pure utility-jam, just as many skills aaaaaand their stats are generally better! I was thinking that the much lower number of spells/day would help, but I'm pretty sure Ritual Magic will flip that upside-down.</p><p></p><p>I mean man what... It is definitely not like a Fighter is so good at Fighting that it somehow "makes up" for this, either.</p><p></p><p>EDIT - PLEASE NOTE: 4E also did a shoddy job here! But it is shocking to see things not only not improve, but arguably get worse, because whilst a 4E Fighter and a 5E Fighter pretty much "suck equally" in the out-of-combat department (4E can choose to suck less by taking Utilities, at least, but that can detract from combat performances - or like the Fighter in my group, can use Feats to acquire Arcana and Ritual Casting, he provides a ton of utility that way!), a 5E Wizard is waaaaaaaaaaaaaaaaaaaaaaaay ahead of a 4E Wizard in terms of utility, and a 4E Wizard was ALREADY ahead of virtually all other 4E classes in utility (thanks to innate Ritual Casting and Cantrips, as well as better stats for more skills).</p><p></p><p>It's sad because one of my main expectations for 5E was "Well, they'll at least make it so there's more balance out-of-combat!".</p><p></p><p>Well, they kind of did - but only among full casters - all of whom have Cantrips and Ritual Casting now (I believe), whereas in 4E, those classes largely didn't have those features.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6330854, member: 18"] Yep. This is why the PHB is make-or-break for running 5E for me. Unless it expands what can be done with the stuff Fighters and Rogues have, I don't think it's likely I'll want to get more books as a DM. Just as a point of order, I find it completely idiotic that spellcasters, especially Wizards, who have supposedly devoted so much learning to their craft, get the exact same number of skills, as, say Fighters, and only two less than Rogues. I think one easy semi-fix would be to simply give all non-full casters a couple of extra skills. It's particularly a bad problem given INT and WIS support 5 Skills each - so even if you aren't Proficient, you've got a big bonus to important skills just for being a Wizard, Cleric or Druid (CHA is next with 4 - and is, surprise-surprise, associated with the other "full caster" classes - Bard and Warlock). A Fighter's best stats are LIKELY (not certain, merely likely) to be STR and CON - STR supports 1 skill, albeit a really solid one (Athletics), and CON supports a magnificent 0 skills. Rogues are at least likely to be good at DEX (3 skills, all of which most Rogues will possess) and might have a good CHA (again, 4 skills). So the casters have got all their spells, particularly Cantrips, which are staggering utility in practice, I find, Ritual Magic, which pure utility-jam, just as many skills aaaaaand their stats are generally better! I was thinking that the much lower number of spells/day would help, but I'm pretty sure Ritual Magic will flip that upside-down. I mean man what... It is definitely not like a Fighter is so good at Fighting that it somehow "makes up" for this, either. EDIT - PLEASE NOTE: 4E also did a shoddy job here! But it is shocking to see things not only not improve, but arguably get worse, because whilst a 4E Fighter and a 5E Fighter pretty much "suck equally" in the out-of-combat department (4E can choose to suck less by taking Utilities, at least, but that can detract from combat performances - or like the Fighter in my group, can use Feats to acquire Arcana and Ritual Casting, he provides a ton of utility that way!), a 5E Wizard is waaaaaaaaaaaaaaaaaaaaaaaay ahead of a 4E Wizard in terms of utility, and a 4E Wizard was ALREADY ahead of virtually all other 4E classes in utility (thanks to innate Ritual Casting and Cantrips, as well as better stats for more skills). It's sad because one of my main expectations for 5E was "Well, they'll at least make it so there's more balance out-of-combat!". Well, they kind of did - but only among full casters - all of whom have Cantrips and Ritual Casting now (I believe), whereas in 4E, those classes largely didn't have those features. [/QUOTE]
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