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Out of Combat Utility Analysis
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<blockquote data-quote="Manbearcat" data-source="post: 6331050" data-attributes="member: 6696971"><p>Blackbrrd was commenting on the analysis in the OP and its implied conclusion; <em>5e's skill/task resolution system does not allow mundane characters to achieve relative parity (or anything close to it) in the utility dept with those characters who leverage the spellcasting and ritual system.</em></p><p><em></em></p><p>He referred to that paradigm as "broken." He then went on to comment how "4e reduced this broken-ness". I was just volunteering an unpacking of that comment!</p><p></p><p>As to the original post's analysis, while I agree with the OP's premise, those numbers seem somewhat arbitrarily inflated (in the favor of his premise) and pretty wobbly under scrutiny. False precision. The spellcasting system will be the primary determinate of noncombat conflict resolution in 5e (just as it did in all editions prior to 4e), but I can't imagine it will be to the same degree given some of the changes. But that is an admittedly shallow analysis by myself, supported only by past experience and extrapolation. I have no 1st party experience with the edition at mid to high levels. Nonetheless, I stand by it. I'm pretty sure you're in the same boat as I am; fundamentally agreeing with the premise due to lots of experience and extrapolation but no 1st party experience with the ruleset at mid/endgame.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6331050, member: 6696971"] Blackbrrd was commenting on the analysis in the OP and its implied conclusion; [I]5e's skill/task resolution system does not allow mundane characters to achieve relative parity (or anything close to it) in the utility dept with those characters who leverage the spellcasting and ritual system. [/I] He referred to that paradigm as "broken." He then went on to comment how "4e reduced this broken-ness". I was just volunteering an unpacking of that comment! As to the original post's analysis, while I agree with the OP's premise, those numbers seem somewhat arbitrarily inflated (in the favor of his premise) and pretty wobbly under scrutiny. False precision. The spellcasting system will be the primary determinate of noncombat conflict resolution in 5e (just as it did in all editions prior to 4e), but I can't imagine it will be to the same degree given some of the changes. But that is an admittedly shallow analysis by myself, supported only by past experience and extrapolation. I have no 1st party experience with the edition at mid to high levels. Nonetheless, I stand by it. I'm pretty sure you're in the same boat as I am; fundamentally agreeing with the premise due to lots of experience and extrapolation but no 1st party experience with the ruleset at mid/endgame. [/QUOTE]
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