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<blockquote data-quote="Manbearcat" data-source="post: 6331195" data-attributes="member: 6696971"><p>Possibly. Much of that depends on just how much scene transitioning/reframing capacity high level spellcasters possess. If its anything in the same stratosphere as 3.x, then yes, you are 100 % correct. If they don't possess it, then I could see something more wobbly (due to lack of discrete conflict resolution mechanics and PC build components that play into it) but akin to the 4e:</p><p></p><p> - "find and rescue the villagers who were captured by the Werewolves of the Forest of Endless Fog for their holiday of The Great Hunt" </p><p></p><p>> </p><p></p><p>- "navigate the trackless swamp to find the medicine man with the cure for the plague that rots the kingdom" </p><p></p><p>></p><p></p><p>- "track through the frozen tundra of the Feywild to melt the frozen heart of the Prince of Frost who has the world in his icy grip"</p><p></p><p>As I said, it would be more wobbly than 4e (which is built for it), but some of the component parts are there to facilitate it. If those tropes are constantly subordinated by LOLSCREWTHATNOISE > DIVINATION > TELEPORT combos, then of course it wouldn't manifest in play.</p><p></p><p>That paradigm ceased to persist in 4e and my games sustained exploration heavy skill challenges from Heroic tier through Paragon and all the way up through the Feywild and Abyss in Epic tier. There are all manner of exploration challenges and genre tropes available to pressure PCs who can't Leomunds > 15 minute workday > Divination > Teleport > Protection from every element/exposure possible.</p><p></p><p>Fort defense (for Hazard and Disease/Condition defense), Endurance training and Con (for singular checks, group checks, and dealing with the Disease/Condition track) were always at a premium in my 4e games, through every tier. The characters that didn't possess them suffered for it.</p><p></p><p></p><p></p><p>Well, group checks help everyone as its one for all and all for one, binary. If half pass then you're good. Having someone to anchor that math with an auto-success is no small thing if you're in the midst of a punitive exploration challenge and/or you're expecting lethal pushback immediately after or during.</p><p></p><p></p><p></p><p>True, but I was thinking of the combination of the few extra HP they get (2 per level really) and d10 Hit Die for reserves. Those combined and you're looking at 2ish realized HP differential and 2ish latent. The latent ones will help in exploration challenges.</p><p></p><p>In other news, I'm on the defense (I guess kinda...) of 5e versus a fellow 4e advocate and 5e pseudo-detractor! I hope people are bearing witness!</p><p></p><p></p><p></p><p>Its when you make a nominal effort to pretend at engaging an issue but your real purpose is to subtly introduce a pet-topic either to just push your opinion or to initiate an outright threadjack.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6331195, member: 6696971"] Possibly. Much of that depends on just how much scene transitioning/reframing capacity high level spellcasters possess. If its anything in the same stratosphere as 3.x, then yes, you are 100 % correct. If they don't possess it, then I could see something more wobbly (due to lack of discrete conflict resolution mechanics and PC build components that play into it) but akin to the 4e: - "find and rescue the villagers who were captured by the Werewolves of the Forest of Endless Fog for their holiday of The Great Hunt" > - "navigate the trackless swamp to find the medicine man with the cure for the plague that rots the kingdom" > - "track through the frozen tundra of the Feywild to melt the frozen heart of the Prince of Frost who has the world in his icy grip" As I said, it would be more wobbly than 4e (which is built for it), but some of the component parts are there to facilitate it. If those tropes are constantly subordinated by LOLSCREWTHATNOISE > DIVINATION > TELEPORT combos, then of course it wouldn't manifest in play. That paradigm ceased to persist in 4e and my games sustained exploration heavy skill challenges from Heroic tier through Paragon and all the way up through the Feywild and Abyss in Epic tier. There are all manner of exploration challenges and genre tropes available to pressure PCs who can't Leomunds > 15 minute workday > Divination > Teleport > Protection from every element/exposure possible. Fort defense (for Hazard and Disease/Condition defense), Endurance training and Con (for singular checks, group checks, and dealing with the Disease/Condition track) were always at a premium in my 4e games, through every tier. The characters that didn't possess them suffered for it. Well, group checks help everyone as its one for all and all for one, binary. If half pass then you're good. Having someone to anchor that math with an auto-success is no small thing if you're in the midst of a punitive exploration challenge and/or you're expecting lethal pushback immediately after or during. True, but I was thinking of the combination of the few extra HP they get (2 per level really) and d10 Hit Die for reserves. Those combined and you're looking at 2ish realized HP differential and 2ish latent. The latent ones will help in exploration challenges. In other news, I'm on the defense (I guess kinda...) of 5e versus a fellow 4e advocate and 5e pseudo-detractor! I hope people are bearing witness! Its when you make a nominal effort to pretend at engaging an issue but your real purpose is to subtly introduce a pet-topic either to just push your opinion or to initiate an outright threadjack. [/QUOTE]
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