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General Tabletop Discussion
*Dungeons & Dragons
Out of Combat Utility Analysis
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<blockquote data-quote="Manbearcat" data-source="post: 6331514" data-attributes="member: 6696971"><p>Sorry, I'm tapped out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Regardless of how Concentration works out, regardless of how the saving throw proficiency system works out, regardless of Fighters having a good Con bonus and ST proficiency, regardless of Athletics, regardless of a wee bit more HP and higher HD, my final analysis is going to be what I said above:</p><p></p><p>Mundane, even if relatively broad and at-will, skills (underwritten by a BUTMUNDANE gaming culture) working in a task resolution system cannot compete with the outright problem-solving, scene-reframing/transitioning capacity-by-fiat intrinsic to an open-descriptor, even if limited-use, spellcasting system (underwritten by a BUTMAGIC gaming culture). Unify the two in a discrete conflict resolution system and there will be some measure of parity. Without it there is just no way.</p><p></p><p>So, in summation:</p><p></p><p>- Unified conflict resolution</p><p></p><p>or</p><p></p><p>- Nerf the hell out of spells or codify/limit their scope</p><p></p><p>or</p><p></p><p>- Open up the fiat ability of spellcasting to everyone by giving mundanes abilities like @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=20323" target="_blank">Quickleaf</a></u></strong></em> 's Schrodinger's Rogue above.</p><p></p><p>Or. Live with the consequences of inferior mundane characters. The problem is that several folks would rather live with inferior mundane characters than implement any of the above problem-solvers.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6331514, member: 6696971"] Sorry, I'm tapped out :p Regardless of how Concentration works out, regardless of how the saving throw proficiency system works out, regardless of Fighters having a good Con bonus and ST proficiency, regardless of Athletics, regardless of a wee bit more HP and higher HD, my final analysis is going to be what I said above: Mundane, even if relatively broad and at-will, skills (underwritten by a BUTMUNDANE gaming culture) working in a task resolution system cannot compete with the outright problem-solving, scene-reframing/transitioning capacity-by-fiat intrinsic to an open-descriptor, even if limited-use, spellcasting system (underwritten by a BUTMAGIC gaming culture). Unify the two in a discrete conflict resolution system and there will be some measure of parity. Without it there is just no way. So, in summation: - Unified conflict resolution or - Nerf the hell out of spells or codify/limit their scope or - Open up the fiat ability of spellcasting to everyone by giving mundanes abilities like @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=20323"]Quickleaf[/URL][/U][/B][/I] 's Schrodinger's Rogue above. Or. Live with the consequences of inferior mundane characters. The problem is that several folks would rather live with inferior mundane characters than implement any of the above problem-solvers. [/QUOTE]
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