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Out of Combat Utility Analysis
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<blockquote data-quote="bert1000" data-source="post: 6332108" data-attributes="member: 29013"><p>I think this is a pretty good summary of the solution set. My take is </p><p></p><p>a) is unlikely for D&D since part of the D&D identity seems to be detailed combat and magic subsystems with lots of fiddly bits. We have systems like FATE that we can use to play D&D like fantasy with a unified mechanic.</p><p></p><p>b) has been done a little in 5e but not to the extent of 4e. Still it's something. </p><p></p><p>c) has never been given an honest shot in D&D and I'm not sure why. Part of it might be the reluctance to go into the fiat / narrative/ abstract type abilities. Because it is much easier to build cool class features this way. </p><p></p><p>There is no good reason non casters couldn't get non combat features at levels 1,3,5, etc. that are picked from a list. A list that can be added to by future supplements just like spells.</p><p></p><p>Why couldn't the developer's come up with some common non combat adventuring goals and figure out some class features that would allow non casters to contribute to those goals in cool ways akin to the power of spells? </p><p></p><p>We can hope there is something like this in the PHB or DMG but I don't have a lot of hope. Why wouldn't you test something like this out in the playtest?</p><p></p><p></p><p>d) I'm willing to live with some imbalance and am ok if the 'mundane' characters can't do everything the casters can do. But please let the mundanes have things they can do to really impact the outcome in the other pillars, even if the casters can do it too. </p><p></p><p>I don't think I would care that the caster can dominate somone if my reputation as a warrior allows the party an audience and influence with the king, if up and coming knights flock to my banner, and members of the opposite sex swoon in my presence. I am getting some of the influence of dominate through other means. </p><p></p><p>I don't think I would care that the caster can scry if my dealings as a rogue meant I had built up a spy network so vast and powerful (e.g., Littlefinger, Varys) that I could find out information and the whereabouts of anyone, if I could easily slip a double agent into any organization, etc.</p><p></p><p>It's totally doable and would be great fun.</p></blockquote><p></p>
[QUOTE="bert1000, post: 6332108, member: 29013"] I think this is a pretty good summary of the solution set. My take is a) is unlikely for D&D since part of the D&D identity seems to be detailed combat and magic subsystems with lots of fiddly bits. We have systems like FATE that we can use to play D&D like fantasy with a unified mechanic. b) has been done a little in 5e but not to the extent of 4e. Still it's something. c) has never been given an honest shot in D&D and I'm not sure why. Part of it might be the reluctance to go into the fiat / narrative/ abstract type abilities. Because it is much easier to build cool class features this way. There is no good reason non casters couldn't get non combat features at levels 1,3,5, etc. that are picked from a list. A list that can be added to by future supplements just like spells. Why couldn't the developer's come up with some common non combat adventuring goals and figure out some class features that would allow non casters to contribute to those goals in cool ways akin to the power of spells? We can hope there is something like this in the PHB or DMG but I don't have a lot of hope. Why wouldn't you test something like this out in the playtest? d) I'm willing to live with some imbalance and am ok if the 'mundane' characters can't do everything the casters can do. But please let the mundanes have things they can do to really impact the outcome in the other pillars, even if the casters can do it too. I don't think I would care that the caster can dominate somone if my reputation as a warrior allows the party an audience and influence with the king, if up and coming knights flock to my banner, and members of the opposite sex swoon in my presence. I am getting some of the influence of dominate through other means. I don't think I would care that the caster can scry if my dealings as a rogue meant I had built up a spy network so vast and powerful (e.g., Littlefinger, Varys) that I could find out information and the whereabouts of anyone, if I could easily slip a double agent into any organization, etc. It's totally doable and would be great fun. [/QUOTE]
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