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<blockquote data-quote="Celebrim" data-source="post: 6550592" data-attributes="member: 4937"><p>Agreed. While I personally prefer highly granular DC's generated by a lot of process simulation, static DC's that correspond to broad difficulty categories work just fine as well - particular for off the cuff things where you don't want to slow the game down. My example of calculating the DC of convincing a guard to look the other way or otherwise not hinder your escape attempt ended up at DC 24. If a DM had just said, "Well, that's an extremely hard thing to do, so let's call it DC 25.", that would have ended up with nearly the same result and been just as fair and reasonable. The only thing you have to avoid is calling for very high DC's as a means of saying "no", and calling for very low DC's as a means of saying "yes". The extra granularity does represent a bit of a burden, but is offset by things like it helps insure your motives are pure that collectively is for me worth it (but wouldn't necessarily be for everyone).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6550592, member: 4937"] Agreed. While I personally prefer highly granular DC's generated by a lot of process simulation, static DC's that correspond to broad difficulty categories work just fine as well - particular for off the cuff things where you don't want to slow the game down. My example of calculating the DC of convincing a guard to look the other way or otherwise not hinder your escape attempt ended up at DC 24. If a DM had just said, "Well, that's an extremely hard thing to do, so let's call it DC 25.", that would have ended up with nearly the same result and been just as fair and reasonable. The only thing you have to avoid is calling for very high DC's as a means of saying "no", and calling for very low DC's as a means of saying "yes". The extra granularity does represent a bit of a burden, but is offset by things like it helps insure your motives are pure that collectively is for me worth it (but wouldn't necessarily be for everyone). [/QUOTE]
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