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<blockquote data-quote="DMCF" data-source="post: 6550792" data-attributes="member: 6790388"><p>I hate skill challenges like 4e. Do your players a favor and ditch them. Rolling dice to see if you succeed "in entirety" at something is just gambling on your stats. Roll means either of two things: success or failure. It just isn't engaging. Combat is technically gambling but players influence the situation without knowing the outcome. This makes it more exciting.</p><p></p><p>Try doing this with your roleplay by making them sneak tunnel to tunnel with different options. They have to avoid gangs of monsters that could easily wipe the floor with them. Which route they take will end up in a different location with a different approach to their objective.</p><p></p><p>Alternatively (perhaps "in addition", make the group's non-combat choices have meaning in combat situations.</p><p></p><p><strong>Example:</strong></p><p>Lets assume your party has a Lawful Good person with the Background of Folk Hero. They ignore an old man's cabbage problem. <em>You put effort into describing this. Make it matter!</em> Bring it up later during a combat situation:</p><p></p><p>You're running from the angry mob and spy a nearby cart full of cabbages that would make an ideal spot to hide and catch your breath! An old man who looks vaguely familiar sits atop the cart. As you draw near he looks over and squints. He stands up and shakes his fist at you. This gives you pause and he snarls "You good for nothing whelps! Kids these days! I tell you they got no respect!". As the mob rounds the corner and spots you comprehension dawns and he cackles gleefully. The old fart jumps up and down while waving his arms to draw their attention. As you speed past the cart the old man's voice trails in the distance, "You're bad seeds! I knew it! You deserve whatever that mob is about to dish! Karma's a bitch!"</p><p></p><p>Now, you tell them that since they didn't get to take a breather they have to make a Con roll to see if anyone has exhaustion for this fight! </p><p></p><p>Or</p><p></p><p>Maybe failing to help a wagon fix its wheel delayed supplies to a magic shop in Baldur's gate. Word came that it was raided by Orcs that night and the components the wizard/artificer had ordered were destroyed and it would take another 6 weeks to get a new order in...</p><p></p><p></p><p>Try these out and I guarantee your party will be much more engaged in the non-combat situations you pour your time into.</p></blockquote><p></p>
[QUOTE="DMCF, post: 6550792, member: 6790388"] I hate skill challenges like 4e. Do your players a favor and ditch them. Rolling dice to see if you succeed "in entirety" at something is just gambling on your stats. Roll means either of two things: success or failure. It just isn't engaging. Combat is technically gambling but players influence the situation without knowing the outcome. This makes it more exciting. Try doing this with your roleplay by making them sneak tunnel to tunnel with different options. They have to avoid gangs of monsters that could easily wipe the floor with them. Which route they take will end up in a different location with a different approach to their objective. Alternatively (perhaps "in addition", make the group's non-combat choices have meaning in combat situations. [B]Example:[/B] Lets assume your party has a Lawful Good person with the Background of Folk Hero. They ignore an old man's cabbage problem. [I]You put effort into describing this. Make it matter![/I] Bring it up later during a combat situation: You're running from the angry mob and spy a nearby cart full of cabbages that would make an ideal spot to hide and catch your breath! An old man who looks vaguely familiar sits atop the cart. As you draw near he looks over and squints. He stands up and shakes his fist at you. This gives you pause and he snarls "You good for nothing whelps! Kids these days! I tell you they got no respect!". As the mob rounds the corner and spots you comprehension dawns and he cackles gleefully. The old fart jumps up and down while waving his arms to draw their attention. As you speed past the cart the old man's voice trails in the distance, "You're bad seeds! I knew it! You deserve whatever that mob is about to dish! Karma's a bitch!" Now, you tell them that since they didn't get to take a breather they have to make a Con roll to see if anyone has exhaustion for this fight! Or Maybe failing to help a wagon fix its wheel delayed supplies to a magic shop in Baldur's gate. Word came that it was raided by Orcs that night and the components the wizard/artificer had ordered were destroyed and it would take another 6 weeks to get a new order in... Try these out and I guarantee your party will be much more engaged in the non-combat situations you pour your time into. [/QUOTE]
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