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<blockquote data-quote="Pvt. Winslow" data-source="post: 6551052" data-attributes="member: 6779864"><p>Well, I think this depends on how the skill challenge is designed. A skill challenge can change based on PC actions, or even the amount of successes gained for each round. They don't always have to be black and white, success or failure. Say the challenge is to flee from a dragon that is chasing them through town. The PC's take some actions to run and hide inside an abandoned building. Now, all but 3 PC's make their rolls, one PC fails. Maybe you narrate that the final PC doesn't make it inside, and instead must keep running. The dragon lands on top of the building, and makes to breath fire down into it. On the second round, the 3 PC's inside the building feel an intense surge of heat moments before the breath, and this influences what kind of skills they're going to use. The PC outside the building might use other skills to help out, like become a big noisy distraction to try and get the dragon to leave his friends alone, or maybe just stealthily hide in a pile of trash. </p><p></p><p>The successes or failures can change the nature of the challenge. If they don't, then that would be a pretty boring skill challenge.</p><p></p><p></p><p></p><p>This part I really like. It makes what started as a colorful scene into something that impacts the PC's later. I could even see that vice versa, if the PC's had helped the cabbage seller, when they're running from their pursuers and near the cart, the old man might wave them over quickly to hide inside, which could allow the PC's to make Stealth checks with Advantage. Good stuff.</p></blockquote><p></p>
[QUOTE="Pvt. Winslow, post: 6551052, member: 6779864"] Well, I think this depends on how the skill challenge is designed. A skill challenge can change based on PC actions, or even the amount of successes gained for each round. They don't always have to be black and white, success or failure. Say the challenge is to flee from a dragon that is chasing them through town. The PC's take some actions to run and hide inside an abandoned building. Now, all but 3 PC's make their rolls, one PC fails. Maybe you narrate that the final PC doesn't make it inside, and instead must keep running. The dragon lands on top of the building, and makes to breath fire down into it. On the second round, the 3 PC's inside the building feel an intense surge of heat moments before the breath, and this influences what kind of skills they're going to use. The PC outside the building might use other skills to help out, like become a big noisy distraction to try and get the dragon to leave his friends alone, or maybe just stealthily hide in a pile of trash. The successes or failures can change the nature of the challenge. If they don't, then that would be a pretty boring skill challenge. This part I really like. It makes what started as a colorful scene into something that impacts the PC's later. I could even see that vice versa, if the PC's had helped the cabbage seller, when they're running from their pursuers and near the cart, the old man might wave them over quickly to hide inside, which could allow the PC's to make Stealth checks with Advantage. Good stuff. [/QUOTE]
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