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Out of Commision - Now What?
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<blockquote data-quote="Saeviomagy" data-source="post: 5401904" data-attributes="member: 5890"><p>Options for the DM</p><p></p><p>Get the player to play as their ghost? (can't interact, can heckle, probably tie them to the physical location of their corpse so they can't just solve the entire dungeon).</p><p></p><p>Get the player to help with monsters (the problem is that some monsters get tricky with how they're used).</p><p></p><p>Change the next monster into a henchman-style character (ala DMG2) and then let the player run them as they see fit.</p><p></p><p>Let the player run an existing henchman/companion.</p><p></p><p>Let the player run themselves in the afterlife, looking down upon their former adventuring buddies and being able to contribute in some appropriate manner based on which afterlife they go to.</p><p></p><p>Let the player play some evil NPC that the characters previously let free who is actively hunting down the PCs. Is he a friend or a foe (totally depends on whether the player wants to keep the character).</p><p></p><p>At one stage one of my players lost a character while on another plane and in a dungeon (although at the end of a session), and I wrote up the following possibilities for him to continue:</p><p>1. A mad clay golem (the golem had been given a directive which became impossible, so the golem went nuts for a bit, and then sat about contemplating it's existence for a few hundred years)</p><p></p><p>2. His familiar (fairy obvious)</p><p></p><p>3. Himself as a shadow or ghost (he had previously been drained to death by shadows already once, and this time he died by being flung into a powerful source of negative energy)</p><p></p><p>4. A paladin/ranger who was tracking the group because one of the group members had murdered their patron coatl in cold blood.</p><p></p><p>Unfortunately the holidays happened and when the hiatus ended we'd lost contact with him. Shame, I'd have liked to see which character he picked.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5401904, member: 5890"] Options for the DM Get the player to play as their ghost? (can't interact, can heckle, probably tie them to the physical location of their corpse so they can't just solve the entire dungeon). Get the player to help with monsters (the problem is that some monsters get tricky with how they're used). Change the next monster into a henchman-style character (ala DMG2) and then let the player run them as they see fit. Let the player run an existing henchman/companion. Let the player run themselves in the afterlife, looking down upon their former adventuring buddies and being able to contribute in some appropriate manner based on which afterlife they go to. Let the player play some evil NPC that the characters previously let free who is actively hunting down the PCs. Is he a friend or a foe (totally depends on whether the player wants to keep the character). At one stage one of my players lost a character while on another plane and in a dungeon (although at the end of a session), and I wrote up the following possibilities for him to continue: 1. A mad clay golem (the golem had been given a directive which became impossible, so the golem went nuts for a bit, and then sat about contemplating it's existence for a few hundred years) 2. His familiar (fairy obvious) 3. Himself as a shadow or ghost (he had previously been drained to death by shadows already once, and this time he died by being flung into a powerful source of negative energy) 4. A paladin/ranger who was tracking the group because one of the group members had murdered their patron coatl in cold blood. Unfortunately the holidays happened and when the hiatus ended we'd lost contact with him. Shame, I'd have liked to see which character he picked. [/QUOTE]
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