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Out of Control Airship (Combat Challenge)
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<blockquote data-quote="Nytmare" data-source="post: 5099494" data-attributes="member: 55178"><p>Yay, 5:30 in the morning stream of consciousness posting!</p><p></p><p>Maybe make damaging a parse tube affect what it's maximum power can be set to?</p><p></p><p>Or maybe it freezes the parse tube at what it is currently set at?</p><p></p><p>Let the players target the chase ship's tubes? So they can attack the creatures, a section of the chase ship's hull, or the chase ship's parse tubes?</p><p></p><p>What are the ships armed with?</p><p></p><p>Do you want to give them the opportunity to pass over the top of the chase ship so that someone can jump off onto it? I'd kind of assume that someone's going to try it whether you want them to or not.</p><p></p><p>Are there other ships in the air around them? My brain is kinda stuck on boat and car chase scenes, but they tend to have a lot of near collisions and cutting narrowly between crossing larger ships.</p><p></p><p>I'm embarrassed by the fact that the only mid air chase scenes my brain is supplying at the moment are the second(?) Star Wars and whichever Mummy movie had the balloon chase scene... Did the 5th Element have a flying car chase scene? What have you been using as research material? </p><p></p><p>How much do the PCs like this city? Is collateral damage going to be a problem?</p><p></p><p>What about ramming the other ship and trying to board it? Anchoring it to buildings? Running it aground? </p><p></p><p>I'm all for 2D mapping, but something like this really shouts for props in my mind. What stackable stuff do you have at your disposal that you can use for the map?</p></blockquote><p></p>
[QUOTE="Nytmare, post: 5099494, member: 55178"] Yay, 5:30 in the morning stream of consciousness posting! Maybe make damaging a parse tube affect what it's maximum power can be set to? Or maybe it freezes the parse tube at what it is currently set at? Let the players target the chase ship's tubes? So they can attack the creatures, a section of the chase ship's hull, or the chase ship's parse tubes? What are the ships armed with? Do you want to give them the opportunity to pass over the top of the chase ship so that someone can jump off onto it? I'd kind of assume that someone's going to try it whether you want them to or not. Are there other ships in the air around them? My brain is kinda stuck on boat and car chase scenes, but they tend to have a lot of near collisions and cutting narrowly between crossing larger ships. I'm embarrassed by the fact that the only mid air chase scenes my brain is supplying at the moment are the second(?) Star Wars and whichever Mummy movie had the balloon chase scene... Did the 5th Element have a flying car chase scene? What have you been using as research material? How much do the PCs like this city? Is collateral damage going to be a problem? What about ramming the other ship and trying to board it? Anchoring it to buildings? Running it aground? I'm all for 2D mapping, but something like this really shouts for props in my mind. What stackable stuff do you have at your disposal that you can use for the map? [/QUOTE]
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Out of Control Airship (Combat Challenge)
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